bvir8a.pl I had to round some heights by 0.1149950 units. I had to round some depths by 0.1449604 units. bvir8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.1849947 units. I had to round some depths by 0.1600351 units. bviri8a.pl I had to round some heights by 0.1099854 units. I had to round some depths by 0.1399498 units. bviri8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.1900005 units. I had to round some depths by 0.1199951 units. bviro8r.pl LIG character examined by '055 had no CHARACTER spec. I had to round some heights by 0.1849947 units. I had to round some depths by 0.1600351 units. bvir7t.vpl I had to round some heights by 0.0750103 units. I had to round some depths by 0.0499849 units. bvir8t.vpl I had to round some heights by 0.1849947 units. I had to round some depths by 0.1150503 units. bvirc7t.vpl I had to round some heights by 0.0749502 units. I had to round some depths by 0.0499849 units. bvirc8t.vpl I had to round some heights by 0.1749907 units. I had to round some depths by 0.1099854 units. bviri7t.vpl I had to round some heights by 0.0749502 units. I had to round some depths by 0.0450459 units. bviri8t.vpl I had to round some heights by 0.1800003 units. I had to round some depths by 0.1099854 units. bviro7t.vpl I had to round some heights by 0.0750103 units. I had to round some depths by 0.0499849 units. bviro8t.vpl I had to round some heights by 0.1849947 units. I had to round some depths by 0.1150503 units.