#include <level_data_light.h>
◆ LevelDataLight() [1/2]
clan::LevelDataLight::LevelDataLight |
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◆ LevelDataLight() [2/2]
clan::LevelDataLight::LevelDataLight |
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const Vec3f & |
position, |
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const Quaternionf & |
orientation, |
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const Vec3f & |
color, |
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float |
attenuation_start, |
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float |
attenuation_end, |
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float |
falloff, |
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float |
hotspot, |
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bool |
casts_shadows |
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inline |
◆ attenuation_end
float clan::LevelDataLight::attenuation_end |
◆ attenuation_start
float clan::LevelDataLight::attenuation_start |
◆ casts_shadows
bool clan::LevelDataLight::casts_shadows |
◆ color
Vec3f clan::LevelDataLight::color |
◆ falloff
float clan::LevelDataLight::falloff |
◆ hotspot
float clan::LevelDataLight::hotspot |
◆ level_set
int clan::LevelDataLight::level_set |
◆ orientation
◆ position
Vec3f clan::LevelDataLight::position |
The documentation for this class was generated from the following file: