32 #include "api_scene3d.h" 33 #include "../Core/Math/vec3.h" 34 #include "../Core/Math/mat4.h" 67 virtual std::vector<SceneItem *> cull(
const FrustumPlanes &frustum) = 0;
68 virtual std::vector<SceneItem *> cull(
const Vec3f &point) = 0;
Definition: frustum_planes.h:37
virtual ~SceneItem()
Definition: scene_cull_provider.h:45
virtual ~SceneCullProvider()
Definition: scene_cull_provider.h:59
3D vector
Definition: line_ray.h:49
Definition: scene_cull_provider.h:42
Definition: scene_cull_provider.h:48
Interface for finding the potential visible set (PVS) for a set of objects.
Definition: scene_cull_provider.h:56