Classes

class  clan::Scene
 
class  clan::SceneCache
 
class  clan::SceneCamera
 
class  clan::SceneCullProvider
 Interface for finding the potential visible set (PVS) for a set of objects. More...
 
class  clan::SceneCullProxy
 
class  clan::SceneItem
 
class  clan::SceneLight
 
class  clan::SceneLightProbe
 
class  clan::SceneModel
 
class  clan::SceneObject
 
class  clan::SceneParticleEmitter
 
class  clan::ScenePass
 

Enumerations

enum  clan::SceneLight::Type { clan::SceneLight::type_omni, clan::SceneLight::type_directional, clan::SceneLight::type_spot, clan::SceneLight::type_sun }
 
enum  clan::SceneParticleEmitter::Type { clan::SceneParticleEmitter::type_omni, clan::SceneParticleEmitter::type_spot }
 

Functions

 clan::Scene::Scene ()
 
 clan::Scene::Scene (GraphicContext &gc, const ResourceManager &resources, const std::string &shader_path)
 
 clan::SceneCamera::SceneCamera ()
 
 clan::SceneCamera::SceneCamera (Scene &scene)
 
 clan::SceneLight::SceneLight ()
 
 clan::SceneLight::SceneLight (Scene &scene)
 
 clan::SceneLightProbe::SceneLightProbe ()
 
 clan::SceneLightProbe::SceneLightProbe (Scene &scene)
 
 clan::SceneModel::SceneModel ()
 
 clan::SceneModel::SceneModel (GraphicContext &gc, Scene &scene, const std::string &model_name)
 
 clan::SceneModel::SceneModel (GraphicContext &gc, Scene &scene, std::shared_ptr< ModelData > model_data)
 
 clan::SceneObject::SceneObject ()
 
 clan::SceneObject::SceneObject (Scene &scene, const SceneModel &model, const Vec3f &position=Vec3f(0.0f), const Quaternionf &orientation=Quaternionf(), const Vec3f &scale=Vec3f(1.0f))
 
 clan::SceneParticleEmitter::SceneParticleEmitter ()
 
 clan::SceneParticleEmitter::SceneParticleEmitter (Scene &scene)
 
 clan::ScenePass::ScenePass ()
 
 clan::ScenePass::ScenePass (std::shared_ptr< ScenePass_Impl > impl)
 
virtual clan::SceneCache::~SceneCache ()
 
virtual clan::SceneCullProvider::~SceneCullProvider ()
 
virtual clan::SceneItem::~SceneItem ()
 
ScenePass clan::Scene::add_pass (const std::string &name, const std::string &insert_before=std::string())
 
virtual SceneCullProxyclan::SceneCullProvider::create_proxy (SceneItem *item, const AxisAlignedBoundingBox &aabb)=0
 
virtual std::vector< SceneItem * > clan::SceneCullProvider::cull (const FrustumPlanes &frustum)=0
 
virtual std::vector< SceneItem * > clan::SceneCullProvider::cull (const Vec3f &point)=0
 
virtual void clan::SceneCullProvider::delete_proxy (SceneCullProxy *proxy)=0
 
Mat4f clan::Scene::eye_to_projection () const
 
Callback_v1< GraphicContext & > & clan::ScenePass::func_run ()
 
static SceneCacheclan::SceneCache::get (const ResourceManager &resources)
 
virtual AxisAlignedBoundingBox clan::SceneCullProvider::get_aabb (SceneCullProxy *proxy)=0
 
Vec3f clan::SceneParticleEmitter::get_acceleration () const
 
float clan::SceneLight::get_ambient_illumination () const
 
float clan::SceneLight::get_aspect_ratio () const
 
float clan::SceneLight::get_attenuation_end () const
 
float clan::SceneLight::get_attenuation_start () const
 
const SceneCameraclan::Scene::get_camera () const
 
SceneCameraclan::Scene::get_camera ()
 
Vec3f clan::SceneLightProbe::get_color () const
 
Vec3f clan::SceneLight::get_color () const
 
float clan::SceneParticleEmitter::get_end_size () const
 
float clan::SceneParticleEmitter::get_falloff () const
 
float clan::SceneLight::get_falloff () const
 
float clan::SceneCamera::get_field_of_view () const
 
std::string clan::SceneParticleEmitter::get_gradient_texture () const
 
float clan::SceneLight::get_hotspot () const
 
template<typename Type >
Resource< Type > clan::Scene::get_inout (const std::string &name)
 
ResourceContainerclan::Scene::get_inout_container ()
 
float clan::SceneParticleEmitter::get_life_span () const
 
virtual std::shared_ptr< ModelDataclan::SceneCache::get_model_data (const std::string &name)=0
 
const std::string & clan::ScenePass::get_name () const
 
Quaternionf clan::SceneObject::get_orientation () const
 
Quaternionf clan::SceneCamera::get_orientation () const
 
Quaternionf clan::SceneParticleEmitter::get_orientation () const
 
Quaternionf clan::SceneLight::get_orientation () const
 
std::string clan::SceneParticleEmitter::get_particle_texture () const
 
float clan::SceneParticleEmitter::get_particles_per_second () const
 
Vec3f clan::SceneLightProbe::get_position () const
 
Vec3f clan::SceneObject::get_position () const
 
Vec3f clan::SceneCamera::get_position () const
 
Vec3f clan::SceneParticleEmitter::get_position () const
 
Vec3f clan::SceneLight::get_position () const
 
float clan::SceneLightProbe::get_radius () const
 
Vec3f clan::SceneObject::get_scale () const
 
SceneLight clan::SceneLight::get_shadow_source () const
 
float clan::SceneParticleEmitter::get_speed () const
 
float clan::SceneParticleEmitter::get_start_size () const
 
virtual Resource< Textureclan::SceneCache::get_texture (GraphicContext &gc, const std::string &name, bool linear)=0
 
Type clan::SceneParticleEmitter::get_type () const
 
Type clan::SceneLight::get_type () const
 
bool clan::SceneLight::is_light_caster () const
 
bool clan::SceneLightProbe::is_null () const
 
bool clan::SceneObject::is_null () const
 
bool clan::SceneLight::is_null () const
 
bool clan::SceneParticleEmitter::is_null () const
 
bool clan::ScenePass::is_null () const
 
bool clan::SceneCamera::is_null () const
 
bool clan::SceneModel::is_null () const
 
bool clan::Scene::is_null () const
 
bool clan::SceneLight::is_rectangle_shape () const
 
bool clan::SceneLight::is_shadow_caster () const
 
SceneObjectclan::SceneObject::move (Vec3f offset)
 
void clan::SceneObject::moved (float units_moved)
 
void clan::SceneObject::play_animation (const std::string &name)
 
void clan::Scene::remove_pass (const std::string &name)
 
void clan::Scene::render (GraphicContext &gc)
 
SceneObjectclan::SceneObject::rotate (float dir, float up, float tilt)
 
static void clan::SceneCache::set (ResourceManager &resources, const std::shared_ptr< SceneCache > &cache)
 
virtual void clan::SceneCullProvider::set_aabb (SceneCullProxy *proxy, const AxisAlignedBoundingBox &aabb)=0
 
void clan::SceneParticleEmitter::set_acceleration (const Vec3f &acceleration)
 
void clan::SceneLight::set_ambient_illumination (float factor)
 
void clan::SceneLight::set_aspect_ratio (float aspect)
 
void clan::SceneLight::set_attenuation_end (float attenuation_end)
 
void clan::SceneLight::set_attenuation_start (float attenuation_start)
 
void clan::Scene::set_camera (const SceneCamera &camera)
 
void clan::SceneLightProbe::set_color (const Vec3f &color)
 
void clan::SceneLight::set_color (Vec3f color)
 
void clan::Scene::set_cull_oct_tree (const AxisAlignedBoundingBox &aabb)
 
void clan::Scene::set_cull_oct_tree (const Vec3f &aabb_min, const Vec3f &aabb_max)
 
void clan::Scene::set_cull_oct_tree (float max_size)
 
void clan::SceneParticleEmitter::set_end_size (float size)
 
void clan::SceneParticleEmitter::set_falloff (float falloff)
 
void clan::SceneLight::set_falloff (float falloff)
 
void clan::SceneCamera::set_field_of_view (float fov)
 
void clan::SceneParticleEmitter::set_gradient_texture (const std::string &texture)
 
void clan::SceneLight::set_hotspot (float hotspot)
 
void clan::SceneParticleEmitter::set_life_span (float life_span)
 
void clan::SceneLight::set_light_caster (bool casts_light)
 
void clan::SceneObject::set_light_probe_receiver (bool enable)
 
void clan::SceneObject::set_orientation (const Quaternionf &orientation)
 
void clan::SceneCamera::set_orientation (const Quaternionf &orientation)
 
void clan::SceneParticleEmitter::set_orientation (const Quaternionf &orientation)
 
void clan::SceneLight::set_orientation (const Quaternionf &orientation)
 
void clan::SceneParticleEmitter::set_particle_texture (const std::string &texture)
 
void clan::SceneParticleEmitter::set_particles_per_second (float pps)
 
void clan::SceneLightProbe::set_position (const Vec3f &position)
 
void clan::SceneObject::set_position (const Vec3f &position)
 
void clan::SceneCamera::set_position (const Vec3f &position)
 
void clan::SceneParticleEmitter::set_position (const Vec3f &position)
 
void clan::SceneLight::set_position (const Vec3f &position)
 
void clan::SceneLightProbe::set_radius (float radius)
 
void clan::SceneLight::set_rectangle_shape (bool rectangle)
 
void clan::SceneObject::set_scale (const Vec3f &scale)
 
void clan::SceneLight::set_shadow_caster (bool casts_shadows)
 
void clan::SceneLight::set_shadow_source (SceneLight light)
 
void clan::Scene::set_skybox_gradient (GraphicContext &gc, std::vector< Colorf > &colors)
 
void clan::SceneParticleEmitter::set_speed (float speed)
 
void clan::SceneParticleEmitter::set_start_size (float size)
 
void clan::SceneParticleEmitter::set_type (Type type)
 
void clan::SceneLight::set_type (Type type)
 
void clan::Scene::set_viewport (const Rect &box)
 
void clan::Scene::show_skybox_stars (bool enable)
 
void clan::Scene::unproject (const Vec2i &screen_pos, Vec3f &out_ray_start, Vec3f &out_ray_direction)
 
void clan::SceneObject::update (float time_elapsed)
 
void clan::Scene::update (GraphicContext &gc, float time_elapsed)
 
virtual void clan::SceneCache::update_textures (GraphicContext &gc, float time_elapsed)=0
 
Mat4f clan::Scene::world_to_eye () const
 
Mat4f clan::Scene::world_to_projection () const
 

Variables

static int clan::Scene::draw_calls
 
static std::vector< GPUTimer::Resultclan::Scene::gpu_results
 
static int clan::Scene::instances_drawn
 
static int clan::Scene::models_drawn
 
static int clan::Scene::scene_visits
 
static int clan::Scene::triangles_drawn
 

Friends

class clan::SceneCamera::Scene
 
class clan::SceneCamera::Scene_Impl
 
class clan::Scene::SceneCamera
 
class clan::Scene::SceneLight
 
class clan::Scene::SceneLightProbe
 
class clan::Scene::SceneModel
 
class clan::SceneModel::SceneObject
 
class clan::Scene::SceneObject
 
class clan::Scene::SceneParticleEmitter
 
class clan::Scene::ScenePass
 

Detailed Description

Enumeration Type Documentation

◆ Type [1/2]

Enumerator
type_omni 
type_directional 
type_spot 
type_sun 

◆ Type [2/2]

Enumerator
type_omni 
type_spot 

Function Documentation

◆ Scene() [1/2]

clan::Scene::Scene ( )

◆ Scene() [2/2]

clan::Scene::Scene ( GraphicContext gc,
const ResourceManager resources,
const std::string &  shader_path 
)

◆ SceneCamera() [1/2]

clan::SceneCamera::SceneCamera ( )

◆ SceneCamera() [2/2]

clan::SceneCamera::SceneCamera ( Scene scene)

◆ SceneLight() [1/2]

clan::SceneLight::SceneLight ( )

◆ SceneLight() [2/2]

clan::SceneLight::SceneLight ( Scene scene)

◆ SceneLightProbe() [1/2]

clan::SceneLightProbe::SceneLightProbe ( )

◆ SceneLightProbe() [2/2]

clan::SceneLightProbe::SceneLightProbe ( Scene scene)

◆ SceneModel() [1/3]

clan::SceneModel::SceneModel ( )

◆ SceneModel() [2/3]

clan::SceneModel::SceneModel ( GraphicContext gc,
Scene scene,
const std::string &  model_name 
)

◆ SceneModel() [3/3]

clan::SceneModel::SceneModel ( GraphicContext gc,
Scene scene,
std::shared_ptr< ModelData model_data 
)

◆ SceneObject() [1/2]

clan::SceneObject::SceneObject ( )

◆ SceneObject() [2/2]

clan::SceneObject::SceneObject ( Scene scene,
const SceneModel model,
const Vec3f position = Vec3f(0.0f),
const Quaternionf orientation = Quaternionf(),
const Vec3f scale = Vec3f(1.0f) 
)

◆ SceneParticleEmitter() [1/2]

clan::SceneParticleEmitter::SceneParticleEmitter ( )

◆ SceneParticleEmitter() [2/2]

clan::SceneParticleEmitter::SceneParticleEmitter ( Scene scene)

◆ ScenePass() [1/2]

clan::ScenePass::ScenePass ( )

◆ ScenePass() [2/2]

clan::ScenePass::ScenePass ( std::shared_ptr< ScenePass_Impl >  impl)

◆ ~SceneCache()

virtual clan::SceneCache::~SceneCache ( )
inlinevirtual

◆ ~SceneCullProvider()

virtual clan::SceneCullProvider::~SceneCullProvider ( )
inlinevirtual

◆ ~SceneItem()

virtual clan::SceneItem::~SceneItem ( )
inlinevirtual

◆ add_pass()

ScenePass clan::Scene::add_pass ( const std::string &  name,
const std::string &  insert_before = std::string() 
)

◆ create_proxy()

virtual SceneCullProxy* clan::SceneCullProvider::create_proxy ( SceneItem item,
const AxisAlignedBoundingBox aabb 
)
pure virtual

◆ cull() [1/2]

virtual std::vector<SceneItem *> clan::SceneCullProvider::cull ( const FrustumPlanes frustum)
pure virtual

◆ cull() [2/2]

virtual std::vector<SceneItem *> clan::SceneCullProvider::cull ( const Vec3f point)
pure virtual

◆ delete_proxy()

virtual void clan::SceneCullProvider::delete_proxy ( SceneCullProxy proxy)
pure virtual

◆ eye_to_projection()

Mat4f clan::Scene::eye_to_projection ( ) const

◆ func_run()

Callback_v1<GraphicContext &>& clan::ScenePass::func_run ( )

◆ get()

static SceneCache& clan::SceneCache::get ( const ResourceManager resources)
static

◆ get_aabb()

virtual AxisAlignedBoundingBox clan::SceneCullProvider::get_aabb ( SceneCullProxy proxy)
pure virtual

◆ get_acceleration()

Vec3f clan::SceneParticleEmitter::get_acceleration ( ) const

◆ get_ambient_illumination()

float clan::SceneLight::get_ambient_illumination ( ) const

◆ get_aspect_ratio()

float clan::SceneLight::get_aspect_ratio ( ) const

◆ get_attenuation_end()

float clan::SceneLight::get_attenuation_end ( ) const

◆ get_attenuation_start()

float clan::SceneLight::get_attenuation_start ( ) const

◆ get_camera() [1/2]

const SceneCamera& clan::Scene::get_camera ( ) const

◆ get_camera() [2/2]

SceneCamera& clan::Scene::get_camera ( )

◆ get_color() [1/2]

Vec3f clan::SceneLightProbe::get_color ( ) const

◆ get_color() [2/2]

Vec3f clan::SceneLight::get_color ( ) const

◆ get_end_size()

float clan::SceneParticleEmitter::get_end_size ( ) const

◆ get_falloff() [1/2]

float clan::SceneParticleEmitter::get_falloff ( ) const

◆ get_falloff() [2/2]

float clan::SceneLight::get_falloff ( ) const

◆ get_field_of_view()

float clan::SceneCamera::get_field_of_view ( ) const

◆ get_gradient_texture()

std::string clan::SceneParticleEmitter::get_gradient_texture ( ) const

◆ get_hotspot()

float clan::SceneLight::get_hotspot ( ) const

◆ get_inout()

template<typename Type >
Resource<Type> clan::Scene::get_inout ( const std::string &  name)
inline

◆ get_inout_container()

ResourceContainer& clan::Scene::get_inout_container ( )

◆ get_life_span()

float clan::SceneParticleEmitter::get_life_span ( ) const

◆ get_model_data()

virtual std::shared_ptr<ModelData> clan::SceneCache::get_model_data ( const std::string &  name)
pure virtual

◆ get_name()

const std::string& clan::ScenePass::get_name ( ) const

◆ get_orientation() [1/4]

Quaternionf clan::SceneObject::get_orientation ( ) const

◆ get_orientation() [2/4]

Quaternionf clan::SceneCamera::get_orientation ( ) const

◆ get_orientation() [3/4]

Quaternionf clan::SceneParticleEmitter::get_orientation ( ) const

◆ get_orientation() [4/4]

Quaternionf clan::SceneLight::get_orientation ( ) const

◆ get_particle_texture()

std::string clan::SceneParticleEmitter::get_particle_texture ( ) const

◆ get_particles_per_second()

float clan::SceneParticleEmitter::get_particles_per_second ( ) const

◆ get_position() [1/5]

Vec3f clan::SceneLightProbe::get_position ( ) const

◆ get_position() [2/5]

Vec3f clan::SceneObject::get_position ( ) const

◆ get_position() [3/5]

Vec3f clan::SceneCamera::get_position ( ) const

◆ get_position() [4/5]

Vec3f clan::SceneParticleEmitter::get_position ( ) const

◆ get_position() [5/5]

Vec3f clan::SceneLight::get_position ( ) const

◆ get_radius()

float clan::SceneLightProbe::get_radius ( ) const

◆ get_scale()

Vec3f clan::SceneObject::get_scale ( ) const

◆ get_shadow_source()

SceneLight clan::SceneLight::get_shadow_source ( ) const

◆ get_speed()

float clan::SceneParticleEmitter::get_speed ( ) const

◆ get_start_size()

float clan::SceneParticleEmitter::get_start_size ( ) const

◆ get_texture()

virtual Resource<Texture> clan::SceneCache::get_texture ( GraphicContext gc,
const std::string &  name,
bool  linear 
)
pure virtual

◆ get_type() [1/2]

Type clan::SceneParticleEmitter::get_type ( ) const

◆ get_type() [2/2]

Type clan::SceneLight::get_type ( ) const

◆ is_light_caster()

bool clan::SceneLight::is_light_caster ( ) const

◆ is_null() [1/8]

bool clan::SceneLightProbe::is_null ( ) const
inline

◆ is_null() [2/8]

bool clan::SceneObject::is_null ( ) const
inline

◆ is_null() [3/8]

bool clan::SceneLight::is_null ( ) const
inline

◆ is_null() [4/8]

bool clan::SceneParticleEmitter::is_null ( ) const
inline

◆ is_null() [5/8]

bool clan::ScenePass::is_null ( ) const

◆ is_null() [6/8]

bool clan::SceneCamera::is_null ( ) const

◆ is_null() [7/8]

bool clan::SceneModel::is_null ( ) const

◆ is_null() [8/8]

bool clan::Scene::is_null ( ) const

◆ is_rectangle_shape()

bool clan::SceneLight::is_rectangle_shape ( ) const

◆ is_shadow_caster()

bool clan::SceneLight::is_shadow_caster ( ) const

◆ move()

SceneObject& clan::SceneObject::move ( Vec3f  offset)

◆ moved()

void clan::SceneObject::moved ( float  units_moved)

◆ play_animation()

void clan::SceneObject::play_animation ( const std::string &  name)

◆ remove_pass()

void clan::Scene::remove_pass ( const std::string &  name)

◆ render()

void clan::Scene::render ( GraphicContext gc)

◆ rotate()

SceneObject& clan::SceneObject::rotate ( float  dir,
float  up,
float  tilt 
)

◆ set()

static void clan::SceneCache::set ( ResourceManager resources,
const std::shared_ptr< SceneCache > &  cache 
)
static

◆ set_aabb()

virtual void clan::SceneCullProvider::set_aabb ( SceneCullProxy proxy,
const AxisAlignedBoundingBox aabb 
)
pure virtual

◆ set_acceleration()

void clan::SceneParticleEmitter::set_acceleration ( const Vec3f acceleration)

◆ set_ambient_illumination()

void clan::SceneLight::set_ambient_illumination ( float  factor)

◆ set_aspect_ratio()

void clan::SceneLight::set_aspect_ratio ( float  aspect)

◆ set_attenuation_end()

void clan::SceneLight::set_attenuation_end ( float  attenuation_end)

◆ set_attenuation_start()

void clan::SceneLight::set_attenuation_start ( float  attenuation_start)

◆ set_camera()

void clan::Scene::set_camera ( const SceneCamera camera)

◆ set_color() [1/2]

void clan::SceneLightProbe::set_color ( const Vec3f color)

◆ set_color() [2/2]

void clan::SceneLight::set_color ( Vec3f  color)

◆ set_cull_oct_tree() [1/3]

void clan::Scene::set_cull_oct_tree ( const AxisAlignedBoundingBox aabb)

◆ set_cull_oct_tree() [2/3]

void clan::Scene::set_cull_oct_tree ( const Vec3f aabb_min,
const Vec3f aabb_max 
)

◆ set_cull_oct_tree() [3/3]

void clan::Scene::set_cull_oct_tree ( float  max_size)

◆ set_end_size()

void clan::SceneParticleEmitter::set_end_size ( float  size)

◆ set_falloff() [1/2]

void clan::SceneParticleEmitter::set_falloff ( float  falloff)

◆ set_falloff() [2/2]

void clan::SceneLight::set_falloff ( float  falloff)

◆ set_field_of_view()

void clan::SceneCamera::set_field_of_view ( float  fov)

◆ set_gradient_texture()

void clan::SceneParticleEmitter::set_gradient_texture ( const std::string &  texture)

◆ set_hotspot()

void clan::SceneLight::set_hotspot ( float  hotspot)

◆ set_life_span()

void clan::SceneParticleEmitter::set_life_span ( float  life_span)

◆ set_light_caster()

void clan::SceneLight::set_light_caster ( bool  casts_light)

◆ set_light_probe_receiver()

void clan::SceneObject::set_light_probe_receiver ( bool  enable)

◆ set_orientation() [1/4]

void clan::SceneObject::set_orientation ( const Quaternionf orientation)

◆ set_orientation() [2/4]

void clan::SceneCamera::set_orientation ( const Quaternionf orientation)

◆ set_orientation() [3/4]

void clan::SceneParticleEmitter::set_orientation ( const Quaternionf orientation)

◆ set_orientation() [4/4]

void clan::SceneLight::set_orientation ( const Quaternionf orientation)

◆ set_particle_texture()

void clan::SceneParticleEmitter::set_particle_texture ( const std::string &  texture)

◆ set_particles_per_second()

void clan::SceneParticleEmitter::set_particles_per_second ( float  pps)

◆ set_position() [1/5]

void clan::SceneLightProbe::set_position ( const Vec3f position)

◆ set_position() [2/5]

void clan::SceneObject::set_position ( const Vec3f position)

◆ set_position() [3/5]

void clan::SceneCamera::set_position ( const Vec3f position)

◆ set_position() [4/5]

void clan::SceneParticleEmitter::set_position ( const Vec3f position)

◆ set_position() [5/5]

void clan::SceneLight::set_position ( const Vec3f position)

◆ set_radius()

void clan::SceneLightProbe::set_radius ( float  radius)

◆ set_rectangle_shape()

void clan::SceneLight::set_rectangle_shape ( bool  rectangle)

◆ set_scale()

void clan::SceneObject::set_scale ( const Vec3f scale)

◆ set_shadow_caster()

void clan::SceneLight::set_shadow_caster ( bool  casts_shadows)

◆ set_shadow_source()

void clan::SceneLight::set_shadow_source ( SceneLight  light)

◆ set_skybox_gradient()

void clan::Scene::set_skybox_gradient ( GraphicContext gc,
std::vector< Colorf > &  colors 
)

◆ set_speed()

void clan::SceneParticleEmitter::set_speed ( float  speed)

◆ set_start_size()

void clan::SceneParticleEmitter::set_start_size ( float  size)

◆ set_type() [1/2]

void clan::SceneParticleEmitter::set_type ( Type  type)

◆ set_type() [2/2]

void clan::SceneLight::set_type ( Type  type)

◆ set_viewport()

void clan::Scene::set_viewport ( const Rect box)

◆ show_skybox_stars()

void clan::Scene::show_skybox_stars ( bool  enable)

◆ unproject()

void clan::Scene::unproject ( const Vec2i screen_pos,
Vec3f out_ray_start,
Vec3f out_ray_direction 
)

◆ update() [1/2]

void clan::SceneObject::update ( float  time_elapsed)

◆ update() [2/2]

void clan::Scene::update ( GraphicContext gc,
float  time_elapsed 
)

◆ update_textures()

virtual void clan::SceneCache::update_textures ( GraphicContext gc,
float  time_elapsed 
)
pure virtual

◆ world_to_eye()

Mat4f clan::Scene::world_to_eye ( ) const

◆ world_to_projection()

Mat4f clan::Scene::world_to_projection ( ) const

Variable Documentation

◆ draw_calls

int clan::Scene::draw_calls
static

◆ gpu_results

std::vector<GPUTimer::Result> clan::Scene::gpu_results
static

◆ instances_drawn

int clan::Scene::instances_drawn
static

◆ models_drawn

int clan::Scene::models_drawn
static

◆ scene_visits

int clan::Scene::scene_visits
static

◆ triangles_drawn

int clan::Scene::triangles_drawn
static

Friends

◆ Scene

friend class Scene
friend

◆ Scene_Impl

friend class Scene_Impl
friend

◆ SceneCamera

friend class SceneCamera
friend

◆ SceneLight

friend class SceneLight
friend

◆ SceneLightProbe

friend class SceneLightProbe
friend

◆ SceneModel

friend class SceneModel
friend

◆ SceneObject [1/2]

friend class SceneObject
friend

◆ SceneObject [2/2]

friend class SceneObject
friend

◆ SceneParticleEmitter

friend class SceneParticleEmitter
friend

◆ ScenePass

friend class ScenePass
friend