@PlaneShift Team at Crystal Blue 020 Release (released Oct-2007)

&Project Leader, Director and Overall Camp Counselor

Luca "Talad" Pancallo, for building a great team to make a dream come true.


&The pillars

Andrew "Acraig" Craig, for client gui foundation, char creation screens, equipment, inventory, ...

Keith "Vengeance" Fulton, for lights, animations management, char customization, client/server connections, ...


&Client and Server engine

Andrew "Acraig" Craig, client side department leader.

Keith "Vengeance" Fulton, server side department leader.

Arianna "AryHann" Benigno, for marriage system, weather and many bug fixes.

Michael "Borrillis" Cummings, for Pets system, char creation affinity.

Andrew "Khaki" Dai, for client/server synchronization, anti-cheat modules, improved collision detection.

Daniel "dfryer" Fryer, for the MacOSX distribution of PlaneShift.

Andrew "Rhad" Mann, for new sound plugin and advanced networking.

Anders "Magodra" Reggestad, for magic system implementation, NPC AI, tribes and a lot more.

Andrew "aarobber" Robberts, for camera movement, particles, shadows, chat bubbles.

Thomas "TomT" Towey, for weapon and armor craft systems.

Dave "Acissej" Bentham, for maps/book uniqueness, spells, active magic window, events commands.

Enar "Bereror" Väikene, for minigames and many bug fixes.

Kenny "Kayden" Graunke, for contributing to the debug and fix of version 019, inventory and containers.


&Settings

Brian Lee "Xillix" Bonfonti, Setting department leader, for quests, npcs dialogues, books.

Steve "Darkmoon" Scott, for maps, npcs dialogues, quests and knowledge areas.

Desmond "Jeraphon", for quests and npc dialogues.

Stacy "Venae Rell" Davis, for uncompromising editing, written and artistic contributions, and superior prospect management.

Fred "Steuben" Prentice, for npc paths, and engine liason duties.


&2D Art

Elina "Karyuu" Eganova, for player and monsters skins, icons, new web site, armor skins and more.

Jan "Ghrynn" Horak, for new character skeleton and new animations for player races.

Vicky "Moogie" Hoskin, for player skins, face customization and additional 2d art.

Alexei "Inca" Popov, for great architectural sketches on player races and other concept art.

Ethan "Gentar" Scheu, for bronze doors texturing, and armor textures.

Christina "Nanaki" Stadlmann, for player character skins and splashscreen.


&3D Art

Creath "Artician" Carter, for his impressive hard work and focus on critical assets like arena, ojaveda, roads.

Ben "Djaggernaut" Chavigner, for carkarass and consumer monster, plus amazing additions to death realm.

Erik "Erik" Bakker, for Trepor model, Klyros model, sewers level, player animations.

Niklas "Niber" Bergström for shields, items models, and magic shop.

Mattew "TorQ" Carter, for the dwarf model, magic shop outside model.

Aaron "Storm" Gardiner, for animations of player characters.

Natalia "Nata3D" Mitrofanova, for the ulbenault monster.

Stefano "Boonet" Oggeri, for his contribution of models, renderings, textures and style.

Ville "Cherppow" Rantapuska, for many item models, stone and elves client skins, deathrealm expansion and more.

Harry "Massie" Vermeulen, for models and animations of many monsters.


&Rules

Michael "Xordan" Gist, for balancing progression system and new stamina rules.


&Music and sounds

Ruslan "Ellarion" Perezhilo, for travel songs, death jingles and lot of nice sounds

Jiri "GeorgeD" Ptacek, for death realm song, victory jingles and lot of nice sounds

Bruno "CyberMozart" Largarde, for the main theme, intro songs and battle theme


&PR

Luca "Talad" Pancallo, for managing PR activities with no members!


@Special Thanks to

Frank "res" Richter, for working on CS New Renderer and supporting directly our project.

Marc Haseinko, for providing a 99.9% reliable testing environment.


@Very Special Thanks to

Jorrit Tyberghein, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.

Fragnetics Team (www.fragnetics.com) for providing the necessary hardware and bandwidth.


All the former developers for their work and contributions to PlaneShift.

.... and to all our players, fans and supporters!
