
# Constants::EW_WALL_INDEX
N:theme,wall
N:2,12,12
N:xxxEW_WALL
N:0
N:ac8060ff

# Constants::EW_WALL_EXTRA_INDEX
N:theme,wall
N:2,14,12
N:xxxEW_WALL_EXTRA
N:0
N:ac8060ff

# Constants::EW_WALL_TWO_EXTRAS_INDEX
N:theme,wall
N:2,16,12
N:xxxEW_WALL_TWO_EXTRAS
N:0
N:ac8060ff

# Constants::NS_WALL_INDEX
N:theme,wall
N:12,2,12
N:xxxNS_WALL
N:0
N:ac8060ff

# Constants::NS_WALL_EXTRA_INDEX
N:theme,wall
N:14,2,12
N:xxxNS_WALL_EXTRA
N:0
N:ac8060ff

# Constants::NS_WALL_TWO_EXTRAS_INDEX
N:theme,wall
N:16,2,12
N:xxxNS_WALL_TWO_EXTRAS
N:0
N:ac8060ff

# P:shape options
#   shape index
#   skip side: (none=0, FRONT_SIDE = 1, TOP_SIDE = 2, LEFT_RIGHT_SIDE = 4)
#   stencil: 0,1
#   light 2blocking: 0,1
P:0,1,1,1
P:1,1,1,1
P:2,1,1,1
P:3,4,1,1
P:4,4,1,1
P:5,4,1,1

# Constants::CORNER_INDEX
N:theme,corner
N:2,2,12
N:CORNER
N:0
N:ac8060ff

# Constants::DOOR_SIDE_INDEX
N:theme,corner
N:2,2,10
N:DOOR_SIDE
N:2
N:aa6633ff

# Constants::EW_DOOR_INDEX
N:theme,door_ew
N:1,6,10
N:EW_DOOR
N:1
N:aa6633ff
I:1

# Constants::EW_DOOR_TOP_INDEX
N:theme,headboard
N:2,12,2
N:EW_DOOR_TOP
N:2
N:aa6633ff

# Constants::NS_DOOR_INDEX
N:theme,door_ns
N:6,1,10
N:NS_DOOR
N:1
N:aa6633ff
I:1

# Constants::NS_DOOR_TOP_INDEX
N:theme,headboard
N:12,2,2
N:NS_DOOR_TOP
N:2
N:aa6633ff

# corners, door sides look weird when transparent
#P:6,0,1,1
#P:7,2,1,0
#P:9,2,1,0
#P:11,2,1,0

P:8,0,0,1
P:10,0,0,1

# Constants::FLOOR_TILE_INDEX
N:theme,passage_floor
N:16,16,0
N:FLOOR_TILE
N:0
N:806040ff

# Constants::ROOM_FLOOR_TILE_INDEX
N:theme,room_floor
N:16,16,0
N:ROOM_FLOOR_TILE
N:0
N:a08040ff

# Constants::ROOM2_FLOOR_TILE_INDEX
#N:theme,room_floor
#N:16,16,0
#N:ROOM2_FLOOR_TILE
#N:0
#N:a08040ff

P:12,5,0,0
P:13,5,0,0
#P:14,5,0,0

# Constants::LAMP_NORTH_INDEX
N:14
N:1,1,2
N:LAMP_NORTH
N:3
N:ffffffff
T:0

# Constants::LAMP_SOUTH_INDEX
N:14
N:1,1,2
N:LAMP_SOUTH
N:3
N:ffffffff
T:2

# Constants::LAMP_WEST_INDEX
N:14
N:1,1,2
N:LAMP_WEST
N:3
N:ffffffff
T:3

# Constants::LAMP_EAST_INDEX
N:14
N:1,1,2
N:LAMP_EAST
N:3
N:ffffffff
T:1

# Secret door in lifted position. 
# Must be in the same order as the corresponding wall pieces.
N:theme,wall
N:2,12,12
N:SECRET_EW_WALL
N:0
N:ac8060ff

# Constants::EW_WALL_EXTRA_INDEX
N:theme,wall
N:2,14,12
N:SECRET_EW_WALL_EXTRA
N:0
N:ac8060ff

# Constants::EW_WALL_TWO_EXTRAS_INDEX
N:theme,wall
N:2,16,12
N:SECRET_EW_WALL_TWO_EXTRAS
N:0
N:ac8060ff

# Constants::NS_WALL_INDEX
N:theme,wall
N:12,2,12
N:SECRET_NS_WALL
N:0
N:ac8060ff

# Constants::NS_WALL_EXTRA_INDEX
N:theme,wall
N:14,2,12
N:SECRET_NS_WALL_EXTRA
N:0
N:ac8060ff

# Constants::NS_WALL_TWO_EXTRAS_INDEX
N:theme,wall
N:16,2,12
N:SECRET_NS_WALL_TWO_EXTRAS
N:0
N:ac8060ff




# Constants::EMPTY_SHAPE_INDEX
N:2
N:1,1,1
N:EMPTY_SHAPE
N:3
N:ffffffff

# Constants::BRAZIER_INDEX
N:14
N:3,3,3
N:BRAZIER
N:5
N:e820ffff
T:5

# Constants::TELEPORTER_INDEX
N:2
N:3,3,14
N:TELEPORTER
N:7
N:0020ffff
L:1

# the Abyssal teleporter
N:2
N:3,3,14
N:RED_TELEPORTER
N:11
N:ff2000ff
L:2

# Constants::TELEPORTER_BASE_INDEX
N:3
N:3,3,1
N:TELEPORTER_BASE
N:7
N:f0f0ffff
I:1

# Constants::BOOKSHELF_INDEX
N:10
N:2,5,7
N:BOOKSHELF
N:0
N:0000ffff

# Constants::CHEST_INDEX
N:11
N:2,3,2
N:CHEST
N:0
N:ffaa80ff

# Constants::BOOKSHELF2_INDEX
N:12
N:5,2,7
N:BOOKSHELF2
N:0
N:0000ffff

# Constants::CHEST2_INDEX
N:13
N:3,2,2
N:CHEST2
N:0
N:ffaa80ff

