| Clutter-Box2D 0.8.0 Reference Manual | ||||
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ClutterBox2DActor;
ClutterBox2DActorClass;
enum ClutterBox2DTrackFlags;
void clutter_box2d_actor_track (ClutterActor *actor,
ClutterActor *other,
ClutterBox2DTrackFlags flags);
ClutterBox2DActor* clutter_box2d_get_actor (ClutterBox2D *box2d,
ClutterActor *actor);
ClutterBox2D is a container that can physically simulate collisions between dynamic and static actors.
typedef enum {
CLUTTER_BOX2D_TRACK_POSITION = 1 << 0,
CLUTTER_BOX2D_TRACK_ROTATION = 1 << 1,
CLUTTER_BOX2D_TRACK_ALL = 0xff
} ClutterBox2DTrackFlags;
void clutter_box2d_actor_track (ClutterActor *actor, ClutterActor *other, ClutterBox2DTrackFlags flags);
ClutterBox2DActor* clutter_box2d_get_actor (ClutterBox2D *box2d, ClutterActor *actor);