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#define BMP_DEFAULT_SKIN_PATH enum SkinPixmapId; enum SkinMaskId; enum SkinColorId; SkinProperties; #define SKIN_PIXMAP (x) SkinPixmap; #define SKIN (x) Skin; extern Skin *bmp_active_skin;gboolean init_skins (constgchar *path);void cleanup_skins (void);gboolean bmp_active_skin_load (constgchar *path);gboolean bmp_active_skin_reload (void); Skin* skin_new (void);gboolean skin_load (Skin *skin, constgchar *path);gboolean skin_reload_forced (void);void skin_reload (Skin *skin);void skin_free (Skin *skin);GdkBitmap * skin_get_mask (Skin *skin, SkinMaskId mi);GdkColor * skin_get_color (Skin *skin, SkinColorId color_id);void skin_get_viscolor (Skin *skin,guchar vis_color[24][3]);gint skin_get_id (void);void skin_draw_pixmap (Skin *skin,GdkDrawable *drawable,GdkGC *gc, SkinPixmapId pixmap_id,gint xsrc,gint ysrc,gint xdest,gint ydest,gint width,gint height);void skin_get_eq_spline_colors (Skin *skin,guint32 colors[19]);void skin_install_skin (constgchar *path);void skin_draw_playlistwin_shaded (Skin *skin,GdkDrawable *drawable,GdkGC *gc,gint width,gboolean focus);void skin_draw_playlistwin_frame (Skin *skin,GdkDrawable *drawable,GdkGC *gc,gint width,gint height,gboolean focus);void skin_draw_mainwin_titlebar (Skin *skin,GdkDrawable *drawable,GdkGC *gc,gboolean shaded,gboolean focus);void skin_parse_hints (Skin *skin,gchar *path_p);void skin_set_random_skin (void);
typedef enum {
SKIN_MAIN = 0,
SKIN_CBUTTONS,
SKIN_TITLEBAR,
SKIN_SHUFREP,
SKIN_TEXT,
SKIN_VOLUME,
SKIN_BALANCE,
SKIN_MONOSTEREO,
SKIN_PLAYPAUSE,
SKIN_NUMBERS,
SKIN_POSBAR,
SKIN_PLEDIT,
SKIN_EQMAIN,
SKIN_EQ_EX,
SKIN_PIXMAP_COUNT
} SkinPixmapId;
typedef enum {
SKIN_MASK_MAIN = 0,
SKIN_MASK_MAIN_SHADE,
SKIN_MASK_EQ,
SKIN_MASK_EQ_SHADE,
SKIN_MASK_COUNT
} SkinMaskId;
typedef enum {
SKIN_PLEDIT_NORMAL = 0,
SKIN_PLEDIT_CURRENT,
SKIN_PLEDIT_NORMALBG,
SKIN_PLEDIT_SELECTEDBG,
SKIN_TEXTBG,
SKIN_TEXTFG,
SKIN_COLOR_COUNT
} SkinColorId;
typedef struct {
/* this enables the othertext engine, not it's visibility -nenolod */
gboolean mainwin_othertext;
/* Vis properties */
gint mainwin_vis_x;
gint mainwin_vis_y;
gint mainwin_vis_width;
gboolean mainwin_vis_visible;
/* Text properties */
gint mainwin_text_x;
gint mainwin_text_y;
gint mainwin_text_width;
gboolean mainwin_text_visible;
/* Infobar properties */
gint mainwin_infobar_x;
gint mainwin_infobar_y;
gboolean mainwin_othertext_visible;
gint mainwin_number_0_x;
gint mainwin_number_0_y;
gint mainwin_number_1_x;
gint mainwin_number_1_y;
gint mainwin_number_2_x;
gint mainwin_number_2_y;
gint mainwin_number_3_x;
gint mainwin_number_3_y;
gint mainwin_number_4_x;
gint mainwin_number_4_y;
gint mainwin_playstatus_x;
gint mainwin_playstatus_y;
gint mainwin_volume_x;
gint mainwin_volume_y;
gint mainwin_balance_x;
gint mainwin_balance_y;
gint mainwin_position_x;
gint mainwin_position_y;
gint mainwin_previous_x;
gint mainwin_previous_y;
gint mainwin_play_x;
gint mainwin_play_y;
gint mainwin_pause_x;
gint mainwin_pause_y;
gint mainwin_stop_x;
gint mainwin_stop_y;
gint mainwin_next_x;
gint mainwin_next_y;
gint mainwin_eject_x;
gint mainwin_eject_y;
gint mainwin_eqbutton_x;
gint mainwin_eqbutton_y;
gint mainwin_plbutton_x;
gint mainwin_plbutton_y;
gint mainwin_shuffle_x;
gint mainwin_shuffle_y;
gint mainwin_repeat_x;
gint mainwin_repeat_y;
gint mainwin_about_x;
gint mainwin_about_y;
gint mainwin_minimize_x;
gint mainwin_minimize_y;
gint mainwin_shade_x;
gint mainwin_shade_y;
gint mainwin_close_x;
gint mainwin_close_y;
gint mainwin_width;
gint mainwin_height;
gboolean mainwin_menurow_visible;
gboolean mainwin_othertext_is_status;
gint textbox_bitmap_font_width;
gint textbox_bitmap_font_height;
} SkinProperties;
typedef struct {
GdkPixmap *pixmap;
/* GdkPixmap *def_pixmap; */
/* The real size of the pixmap */
gint width, height;
/* The size of the pixmap from the current skin,
which might be smaller */
gint current_width, current_height;
} SkinPixmap;
typedef struct {
GMutex *lock;
gchar *path;
gchar *def_path;
SkinPixmap pixmaps[SKIN_PIXMAP_COUNT];
GdkColor textbg[6], def_textbg[6];
GdkColor textfg[6], def_textfg[6];
GdkColor *colors[SKIN_COLOR_COUNT];
guchar vis_color[24][3];
GdkBitmap *masks[SKIN_MASK_COUNT];
GdkBitmap *ds_masks[SKIN_MASK_COUNT];
SkinProperties properties;
} Skin;
GdkColor * skin_get_color (Skin *skin, SkinColorId color_id);
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void skin_get_viscolor (Skin *skin,guchar vis_color[24][3]);
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void skin_draw_pixmap (Skin *skin,GdkDrawable *drawable,GdkGC *gc, SkinPixmapId pixmap_id,gint xsrc,gint ysrc,gint xdest,gint ydest,gint width,gint height);
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void skin_get_eq_spline_colors (Skin *skin,guint32 colors[19]);
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void skin_draw_playlistwin_shaded (Skin *skin,GdkDrawable *drawable,GdkGC *gc,gint width,gboolean focus);
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void skin_draw_playlistwin_frame (Skin *skin,GdkDrawable *drawable,GdkGC *gc,gint width,gint height,gboolean focus);
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void skin_draw_mainwin_titlebar (Skin *skin,GdkDrawable *drawable,GdkGC *gc,gboolean shaded,gboolean focus);
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