There is now some small attempt at prioritisation in this file, 
higher priority stuff should be at the top of the file, 
lower priority at the bottom. It is currently only vaguely correct.

	-- Make game speed adjustable.

	-- Make sure Windows and Linux close the game when
	the close button is clicked.

	-- Save games between rounds (garfield79@users.sourceforge.net)

	-- Smart AIs should buy parachutes -- if there is gravity.

	-- Make the delay on cartoony gravity adjustable.

	-- More translation: menucontent.h

===============================================

	   Items from here to the bottom of the file
	   are under consideration by the development
	   team and may (or may not) be implemented.   

===============================================


	-- Different tech levels for weapons and equipment

	-- Hall of fame

        -- campaign mode: fight a series of (progressively smarter) AI oponents in best-of-3 battles; 
	money, upgrades and purchases you make are carried over from one battle to the next 

	-- Network play

	-- Fix Lasers and Shaped Charges, they seem to require too great an
		accuracy to get a hit (anakimana)


	-- A Sonic Boom device that doesn't do much damage but gets everything
		on screen. I think primarily this should have very nice
		effects


	-- High voltage missiles (discharge on impact or when within range)
		(Bharat Dhareshwar)

	-- Tornadoes (pick up tanks and objects) (Bharat Dhareshwar)

	-- Another level of armour improvement

	-- Multicoloured funky bomblets

	-- More interesting tank deaths

	-- Flames.

	-- Finish Implementing Fog.

	-- Better shield animations.

