-- Bugs Fixed and Ready For Release 
Added: Option to turn off landscape captured progress backdrop
Added: Changed progress backdrop to use textures rather than pixel drawing (speedup on some cards)
Added: Moved the player id of the single player spectator to allow stats user 1 to connect online
Added: Scorched client supports remote game connection initiated via .s3l file
Added: Option to turn off real-time object shadows to improve framerate
Added: Trying to launch more than one copy of the game will produce a warning
Added: Options file to allow network protocol to be tweeked (netoptions.xml)

Fixed: Applied some small patches to help cross platform compilation
Fixed: Support for wxWidgets 2.8 added
Fixed: Disconnects caused by players having invalid PNG files
Fixed: Optimized OpenGL state changes to improve framerate
Fixed: Aimed over tag so it generates particles with the correct power
Fixed: Roller collisions to make them less sensitive
Fixed: Roller strength to make them less powerfull against shields
Fixed: Water transparency when shaders off
Fixed: Fractional wind speeds used (Speed 0 shown on display)
Fixed: Being able to scroll island menu backdrop when in fullscreen mode
Fixed: Async coms messages are sent even if outgoing message queue is full
Fixed: Overflow causing placement closeness to be ignored
Fixed: An issue connecting midway through maps that have level created tanks on them
Fixed: A crash when using levels with odd dimensions
Fixed: An issue where timeplayed, money earned and score earned stats where not being recorded

-- Bugs in current development release
Dvorak keyboard support is broken
Crashing when minimized during texture/level load

-- Server Stuff
A way to set the maximum and minimum players for a map (half done)
Allow same ip addresses to connect but don't collect stats
Bobirovs list of stuff (http://apochq.handwired.net/ideas.txt)

-- Client Stuff
Scripting language
Gun fires at same point for all tanks (ignores turret/gun position in model)
Option to reconnect when disconected from server.
Ability to re center view around other tanks
Make a count down sound when timer runs out.
Add option for human players to say stuff when firing/killed
A way to add and remove players in single player game

-- Other Stuff
Dirt cannot be raised when underground (or other dirting stopping)
Add the ability to customize the languages (for dialogs etc..) (localisation)
Smoke bombs
Bouncing debris
Cloaking device for tanks
Low level cloud or fog
Patriot missile type defense
plasma blast
different hp / weapons capabilities for different tanks?
fire control
explosion shockwaves

-- Game Play
Guidance systems (lazy boy)
Communism (economy type)

-- Graphics Stuff
Add action replay type functionality

