CHANGES.txt for Super Tux

by Bill Kendrick & Tobias Glaesser
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/

0.0.5 - December 24th, 2003
---------------------------
  * Added "Level 2"
    Tobias Glaesser <tobi.web@gmx.de>

  * Added a menu. You can set sound and fullscreen on and off for example.
    Tobias Glaesser <tobi.web@gmx.de>
    
  * Improved sound handling again. Added: playing different
    songs in one level is now supported (now we need new songs!)
    Duong-Khang NGUYEN <neoneurone@users.sf.net>
    
  * Added 'PAUSE' feature.
    Tobias Glaesser <tobi.web@gmx.de>

  * Levels have to specify a theme now.
    Tobias Glaesser <tobi.web@gmx.de>

  * Fixed FIXME (tux doesn't die anymore, when he reaches the end of a level).
    And added a result-screen. (Nothing spectacular ;) )
    Tobias Glaesser <tobi.web@gmx.de>

  * Fixed FIXME (sound when 100 distros are reached).
    And set the maximum lives to 4.
    Tobias Glaesser <tobi.web@gmx.de>

  * New images for the shared folder.
    Duong-Khang NGUYEN <neoneurone@users.sf.net>

  * command-line option "--disable-sound" and "--help" now work
    Duong-Khang NGUYEN <neoneurone@users.sf.net>
    
  * Added high score feature.
    Adam Czachorowski <gislan@o2.pl>

  * Surfaces converted to display format for speed.
    (Thanks to SDL_DisplayFormatAlpha() - wasn't around a few years ago!)

  * Sped up FPS (throttle)

  * Adding a new level (level,images,music) should be very easy now!
    Tobias Glaesser <tobi.web@gmx.de>

  * Shooting enemies increases score
    Tobias Glaesser <tobi.web@gmx.de>

  * Game over sequence.
    Tobias Glaesser <tobi.web@gmx.de>

  * Added 'make install PREFIX=/usr' and 'make uninstall PREFIX=/usr'
    Tobias Glaesser <tobi.web@gmx.de>

  * Initial support for additional levels.
    Tobias Glaesser <tobi.web@gmx.de>

  * One-ups ever 100 distros
    Tobias Glaesser <tobi.web@gmx.de>

  * Fixed up Makefile
    Tobias Glaesser <tobi.web@gmx.de>

0.0.4 - July 15, 2002
---------------------
  * Fixed source so that "nosound" target would actually compile and build.


0.0.3 - May 27, 2002
--------------------
  * Redid level 1.
  * Coin bricks can be hit multiple times.
  * You lose shooting (coffee) power-up if you get hurt.
  * Jump bug fixed.
  * Added "distros" counter to screen.
  * Added new enemy: Evil Money Bags
  * Game aborted if sounds/music couldn't be loaded.  Fixed.


0.0.2 - November 8, 2001
------------------------
  * Added "--version" and skeleton "--help" displays
  * More sound effects.
  * Laptop bad-guy fixed.
  * Skidding images created.
  * Initial music code added.
  * Bullets kill enemies.
  * Golden Herring (invincibility) upgrade added.


0.0.1 - December 3, 2000
------------------------
  * New title screen
    Eric Windish <raptor@bwbohh.net>

  * Makefile fixes
    Ian <brooke@jump.net>


INITIAL RELEASE 0.0.0 - April 11, 2000
--------------------------------------
  * Initial alpha release.
