#include <OgreSceneQuery.h>
Inheritance diagram for Ogre::IntersectionSceneQueryListener:

Public Methods | |
| virtual bool | queryResult (MovableObject *first, MovableObject *second)=0 |
| Called when 2 movable objects intersect one another. | |
| virtual bool | queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment)=0 |
| Called when a movable intersects a world fragment. | |
Definition at line 417 of file OgreSceneQuery.h.
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Called when a movable intersects a world fragment.
Implemented in Ogre::IntersectionSceneQuery. |
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Called when 2 movable objects intersect one another.
Implemented in Ogre::IntersectionSceneQuery. Referenced by Ogre::DefaultIntersectionSceneQuery::execute(), and Ogre::BspIntersectionSceneQuery::execute(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Wed Jan 21 00:16:16 2004