# This is a general configuration file for Airstrike
# Entries are of the form 'NAME = VALUE' or 'COMMAND ARGS'

debug Start of airstrikerc

# The path where the program looks for its data files
datapath = share

#window size or fullscreen resolution
screen.width = 800
screen.height = 600

# Set fullscreen to 1 for fullscreen mode
# Can also be changed in-game
fullscreen = 0

# alpha 0 No transparent sprites (fastest)
# alpha 1 Only some transparent sprites (per surface alpha)
# alpha 2 Full alpha channel (slowest, but best looking)
alpha = 2

# Set nr_players to 0, 1 or 2. There is always two planes;
# this variable determines the default number of human players.
# Can now be changed in-game
nr_players = 2

#set sound to 1 to enable sound, 0 to disable.
sound = 1
#if sound is skipping then increase the buffer size
#to someting like 4096
sound.buffer = 256

#Level parameters
level.gravity = 0.2
level.soft_impact_level = 2.3
level.soft_impact_damage = 1
level.hard_impact_level = 8
level.hard_impact_damage = 10

# level wind zone parameters
level.horizontal_winds = 6
level.vertical_winds = 6
level.max_wind_change = 0.01
level.max_wind = 0.1

#plane parameters
redplane.engine_strength = 0.3
redplane.bomb_delay = 300
redplane.nr_bombs = 5
redplane.bullet_delay = 140
redplane.hitpoints = 15
redplane.mass = 1
# How effective the up/down turns are
redplane.turn_amount = 0.06
# air_turnrate determines how fast the
# object will align itself to the direction
# of the velocity.
redplane.air_turnrate = 0.005
# air_isotropic is the isotropic air resistance
redplane.air_isotropic = 0.01
# air_normal determines how much the
# object is affected in a situation like this:
#     
# object velocity -> //
#                   //   <-- air
#                  //   
#	                \
#                       _\| Deflected air 
# In practice it determines how much speed is
# conserved in a turn. Think of a falling leaf.
redplane.air_normal = 0.1

blueplane.engine_strength = 0.3
blueplane.bomb_delay = 300
blueplane.nr_bombs = 5
blueplane.bullet_delay = 140
blueplane.hitpoints = 15
blueplane.mass = 1
blueplane.turn_amount = 0.06
blueplane.air_turnrate = 0.005
blueplane.air_isotropic = 0.01
blueplane.air_normal = 0.1

# Standard bullet parameters
#time-to-live in milliseconds
bullet.ttl = 1400
bullet.damage = 1

level = test.lvl

debug End of airstrikerc
