// Definitions of weapons
WeaponDefinition:
	Name: Small Missile
	Description: Produces a low impact explosion
	Cost: 1500
	BundlesOf: 10
	WeaponType: Ballistic
	Mass: 10
	Drag: 0.2
	ExplosionRadius: 25
	ObjectRadius: 0
	Grip: 0
	SoundNumber: 0
	ETime: 2
	Damage: 30
	EFrames: 0
	InGameImage: 0
	StockImage: stockImages/000smlmis.tga
	Spread: 1
	Delay: 0
	DetonationType: Explosion
	PhysicsType: Normal
	Trigger: Collision
	DispersionType: Spherical
	DisperseDirection: Down
	TechLevel: 0
	Warhead: 0
	NumSubmunitions: 0
	Submunition: None
	ImpartVelocity: 0
	Divergence: 0
	SpreadVariation: 0
	LaunchSpeed: 0
	SpeedVariation: 0
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Medium Missile
	Description: Low yield, small area explosion
	Cost: 2000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 15
	Drag: 0.2
	ExplosionRadius: 40
	SoundNumber: 0
	ETime: 2
	Damage: 40
	EFrames: 0
	InGameImage: 1
	StockImage: stockImages/02mediumrocket.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Large Missile
	Description: Medium yield, medium area explosion
	Cost: 4000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 20
	Drag: 0.2
	ExplosionRadius: 60
	SoundNumber: 1
	ETime: 3
	Damage: 60
	EFrames: 0
	InGameImage: 2
	StockImage: stockImages/03largerocket.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Small Nuke
	Description: High yield, large area explosion
	Cost: 16000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 40
	Drag: 0.2
	ExplosionRadius: 100
	SoundNumber: 2
	ETime: 4
	Damage: 100
	EFrames: 0
	InGameImage: 3
	StockImage: stockImages/04smallnuke.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 2
EndWeaponDefinition:
WeaponDefinition:
	Name: Nuke
	Description: Very high yield, huge explosion
	Cost: 22000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 60
	Drag: 0.2
	ExplosionRadius: 150
	SoundNumber: 2
	ETime: 5
	Damage: 150
	EFrames: 0
	InGameImage: 4
	StockImage: stockImages/06largenuke.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Death Head
	Description: Massive, deadly explosion
	Cost: 30000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 80
	Drag: 0.2
	ExplosionRadius: 200
	SoundNumber: 3
	ETime: 6
	Damage: 200
	EFrames: 0
	InGameImage: 5
	StockImage: stockImages/07deadhead.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Small Spread
	Description: 5 Small missiles in a single shot
	Cost: 5000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 10
	Drag: 0.2
	ExplosionRadius: 25
	SoundNumber: 0
	ETime: 2
	Damage: 30
	EFrames: 0
	InGameImage: 0
	StockImage: stockImages/10smallspread.tga
	Spread: 5
	Delay: 0
	Trigger: Collision
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Medium Spread
	Description: 5 Medium missiles in a single shot
	Cost: 11000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 15
	Drag: 0.2
	ExplosionRadius: 40
	SoundNumber: 0
	ETime: 2
	Damage: 40
	EFrames: 0
	InGameImage: 1
	StockImage: stockImages/11mediumspread.tga
	Spread: 5
	Delay: 0
	Trigger: Collision
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Large Spread
	Description: 5 Large missiles in a single shot
	Cost: 17000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 20
	Drag: 0.2
	ExplosionRadius: 60
	SoundNumber: 1
	ETime: 3
	Damage: 60
	EFrames: 0
	InGameImage: 2
	StockImage: stockImages/12largespread.tga
	Spread: 5
	Delay: 0
	Trigger: Collision
	TechLevel: 2
EndWeaponDefinition:
WeaponDefinition:
	Name: Super Spread
	Description: 4 Small Nukes in a single shot
	Cost: 25000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 40
	Drag: 0.2
	ExplosionRadius: 100
	SoundNumber: 2
	ETime: 4
	Damage: 100
	EFrames: 0
	InGameImage: 3
	StockImage: stockImages/13deathspread.tga
	Spread: 4
	Delay: 0
	Trigger: Collision
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Death Spread
	Description: 3 Nukes in a single shot
	Cost: 50000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 60
	Drag: 0.2
	ExplosionRadius: 150
	SoundNumber: 2
	ETime: 5
	Damage: 150
	EFrames: 0
	InGameImage: 4
	StockImage: stockImages/14superspread.tga
	Spread: 3
	Delay: 0
	Trigger: Collision
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Armageddon
	Description: 3 Death Heads in a single shot
	Cost: 100000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 80
	Drag: 0.2
	ExplosionRadius: 200
	SoundNumber: 3
	ETime: 6
	Damage: 200
	EFrames: 0
	InGameImage: 5
	StockImage: stockImages/15armagedon.tga
	Spread: 3
	Delay: 0
	Trigger: Collision
	TechLevel: 5
EndWeaponDefinition:
WeaponDefinition:
	Name: Shaped Charge
	Description: High yield horizontal explosion. All of the energy is focused out to the sides, increasing the damage done but reducing the overall area of the explosion.
	Cost: 10000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 10
	Drag: 0.2
	ExplosionRadius: 100
	SoundNumber: 2
	ETime: 3
	Damage: 100
	EFrames: 0
	InGameImage: 17
	StockImage: stockImages/16shapedcharge.tga
	Spread: 1
	Delay: 0
	DetonationType: Shaped Horizontal
	Trigger: Collision
	TechLevel: 2
EndWeaponDefinition:
WeaponDefinition:
	Name: Wide Boy
	Description: Devastating horizontal explosion. All of the energy is focused out to the sides, increasing the damage done but reducing the overall area of the explosion.
	Cost: 15000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 10
	Drag: 0.2
	ExplosionRadius: 200
	SoundNumber: 2
	ETime: 4
	Damage: 200
	EFrames: 0
	InGameImage: 18
	StockImage: stockImages/17wideboy.tga
	Spread: 1
	Delay: 0
	DetonationType: Shaped Horizontal
	Trigger: Collision
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Cutter
	Description: Horizontal explosion that will obliterate anything that gets in the way. All of the energy is focused out to the sides, increasing the damage done but reducing the overall area of the explosion in comparison to a similar sized uncontrolled blast.
	Cost: 20000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 10
	Drag: 0.2
	ExplosionRadius: 300
	SoundNumber: 3
	ETime: 5
	Damage: 300
	EFrames: 0
	InGameImage: 19
	StockImage: stockImages/18cutter.tga
	Spread: 1
	Delay: 0
	DetonationType: Shaped Horizontal
	Trigger: Collision
	TechLevel: 5
EndWeaponDefinition:
WeaponDefinition:
	Name: Small Roller
	Description: Medium explosive which rolls downhill until it hits something
	Cost: 2000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 20
	Drag: 0.2
	ExplosionRadius: 40
	ObjectRadius: 5
	Grip: 0.5 
	SoundNumber: 0
	ETime: 2
	Damage: 40
	EFrames: 0
	InGameImage: 6
	StockImage: stockImages/20smallroller.tga
	Spread: 1
	Delay: 0
	PhysicsType: Roll
	Trigger: ComeToRest
	ComeToRestPeriod: 0.5
	ComeToRestArea:	2
	Elasticity: 0.1
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Large Roller
	Description: Large explosive which rolls downhill until it hits something
	Cost: 8000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 30
	Drag: 0.2
	ExplosionRadius: 60
	ObjectRadius: 8
	SoundNumber: 1
	ETime: 3
	Damage: 60
	EFrames: 0
	InGameImage: 6
	StockImage: stockImages/21largeroller.tga
	Spread: 1
	Delay: 0
	PhysicsType: Roll
	Trigger: ComeToRest
	ComeToRestPeriod: 0.5
	ComeToRestArea:	2
	Elasticity: 0.1
	TechLevel: 2
EndWeaponDefinition:
WeaponDefinition:
	Name: Death Roller
	Description: Huge explosive which rolls downhill until it hits something
	Cost: 14000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 40
	Drag: 0.2
	ExplosionRadius: 100
	ObjectRadius: 10
	SoundNumber: 2
	ETime: 4
	Damage: 100
	EFrames: 0
	InGameImage: 6
	StockImage: stockImages/22deathroller.tga
	Spread: 1
	Delay: 0
	PhysicsType: Roll
	Trigger: ComeToRest
	ComeToRestPeriod: 0.5
	ComeToRestArea:	2
	Elasticity: 0.1
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Funky Bomblet
	Description: Medium yield explosive warhead
	Cost: 7000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 5
	Drag: 0.01
	ExplosionRadius: 40
	SoundNumber: 0
	ETime: 0
	Damage: 50
	EFrames: 0
	InGameImage: 10
	StockImage: stockImages/33z0funkybomblet.tga
	Spread: 1
	Delay: 0
	PhysicsType: AntiGrav
	Trigger: None
	TechLevel: 1
	Warhead: 1
	Countdown: 125
	CountVariation: 1.0
EndWeaponDefinition:
WeaponDefinition:
	Name: Funky Deathlet
	Description: High yield explosive warhead
	Cost: 9000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 9
	Drag: 0.01
	ExplosionRadius: 100
	SoundNumber: 2
	ETime: 1
	Damage: 90
	EFrames: 0
	InGameImage: 10
	StockImage: stockImages/33z0funkybomblet.tga
	Spread: 1
	Delay: 0
	PhysicsType: AntiGrav
	Trigger: None
	TechLevel: 3
	Warhead: 1
	Countdown: 175
	CountVariation: 1.0
EndWeaponDefinition:
WeaponDefinition:
	Name: Bomblet
	Description: Medium yield explosive warhead
	Cost: 3500
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 20
	Drag: 0.2
	ExplosionRadius: 40
	SoundNumber: 0
	ETime: 2
	Damage: 40
	EFrames: 0
	InGameImage: 8
	StockImage: stockImages/33z2bomblet.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 1
	Warhead: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Super Bomblet
	Description: High yield explosive warhead
	Cost: 5000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 40
	Drag: 0.2
	ExplosionRadius: 60
	SoundNumber: 1
	ETime: 2
	Damage: 65
	EFrames: 0
	InGameImage: 8
	StockImage: stockImages/33z2bomblet.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 3
	Warhead: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Cluster Bomb
	Description: Scatters medium yield bomblets on impact
	Cost: 10000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 100
	Drag: 0.2
	ExplosionRadius: 150
	SoundNumber: 0
	ETime: 2
	Damage: 200
	EFrames: 0
	InGameImage: 7
	StockImage: stockImages/30funky.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 2
	Warhead: 0
	NumSubmunitions: 5
	Submunition: Bomblet
	ImpartVelocity: 0.0
	Divergence: 60
	SpreadVariation: 0
	LaunchSpeed: 3.5
	SpeedVariation: 0
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Super Cluster
	Description: Scatters high yield bomblets on impact
	Cost: 20000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 200
	Drag: 0.2
	ExplosionRadius: 250
	SoundNumber: 1
	ETime: 2
	Damage: 300
	EFrames: 0
	InGameImage: 7
	StockImage: stockImages/31cluster.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
	Warhead: 0
	NumSubmunitions: 5
	Submunition: Super Bomblet
	ImpartVelocity: 0.0
	Divergence: 60
	SpreadVariation: 0
	LaunchSpeed: 3.5
	SpeedVariation: 0
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Funky Bomb
	Description: Unpredictable and highly destructive
	Cost: 30000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 50
	Drag: 0.2
	ExplosionRadius: 200
	SoundNumber: 0
	ETime: 0
	Damage: 200
	EFrames: 0
	InGameImage: 9
	StockImage: stockImages/32funkylarge.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 3
	Warhead: 0
	NumSubmunitions: 10
	Submunition: Funky Bomblet
	ImpartVelocity: 0.0
	Divergence: 360
	SpreadVariation: 1.0
	LaunchSpeed: 0.5
	SpeedVariation: 0.1
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Funky Death
	Description: Unpredictable and extremely destructive
	Cost: 50000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 90
	Drag: 0.2
	ExplosionRadius: 300
	SoundNumber: 2
	ETime: 1
	Damage: 300
	EFrames: 0
	InGameImage: 9
	StockImage: stockImages/33deathfunky.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
	Warhead: 0
	NumSubmunitions: 10
	Submunition: Funky Deathlet
	ImpartVelocity: 0.0
	Divergence: 360
	SpreadVariation: 1.0
	LaunchSpeed: 0.5
	SpeedVariation: 0.1
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Burrower
	Description: Burrows back up to the surface before exploding, good against buried tanks. The Burrower is designed for below-ground use and suffers from high air-resistance.
	Cost: 7500
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 100
	Drag: 0.4
	ExplosionRadius: 50
	SoundNumber: 0
	ETime: 2
	Damage: 50
	EFrames: 0
	InGameImage: 25
	StockImage: stockImages/340burrower.tga
	Spread: 1
	Delay: 0
	PhysicsType: Subterranean
	Trigger: Resurface
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Penetrator
	Description: Penetrates below ground before rising to the surface. The Penetrator will either explode on exit from the ground or on contact with buried objects. This missile is designed for burrowing and as a result suffers from high air-resistance.
	Cost: 20000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 150
	Drag: 0.4
	ExplosionRadius: 80
	SoundNumber: 0
	ETime: 2
	Damage: 100
	EFrames: 0
	InGameImage: 26
	StockImage: stockImages/341penetrator.tga
	Spread: 1
	Delay: 0
	PhysicsType: Subterranean
	Trigger: Resurface
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Napalm Jelly
	Description: Intensely burning chemical jelly
	Cost: 2000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 5
	Drag: 0.5
	ExplosionRadius: 10
	SoundNumber: 1
	ETime: 10
	Damage: 30
	EFrames: 0
	InGameImage: 0
	StockImage: stockImages/353napalmjelly.tga
	Spread: 1
	Delay: 0
	DetonationType: Slow Burn
	Trigger: Collision
	TechLevel: 2
	Warhead: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Small Napalm Bomb
	Description: Scatters small quantities of intensely burning napalm on impact
	Cost: 6000
	BundlesOf: 3
	WeaponType: Ballistic
	Mass: 80
	Drag: 0.2
	ExplosionRadius: 80
	SoundNumber: 1
	ETime: 1
	Damage: 80
	EFrames: 0
	InGameImage: 9
	StockImage: stockImages/350smlnapalm.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 3
	Warhead: 0
	NumSubmunitions: 10
	Submunition: Napalm Jelly
	ImpartVelocity: 0.0
	Divergence: 90
	SpreadVariation: 0.2
	LaunchSpeed: 2.5
	SpeedVariation: 1.0
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Medium Napalm Bomb
	Description: Scatters intensely burning napalm on impact
	Cost: 14000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 200
	Drag: 0.2
	ExplosionRadius: 150
	SoundNumber: 1
	ETime: 1
	Damage: 200
	EFrames: 0
	InGameImage: 9
	StockImage: stockImages/351mednapalm.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
	Warhead: 0
	NumSubmunitions: 25
	Submunition: Napalm Jelly
	ImpartVelocity: 0.0
	Divergence: 90
	SpreadVariation: 0.2
	LaunchSpeed: 3
	SpeedVariation: 1.0
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Large Napalm Bomb
	Description: Covers the surrounding area with intensely burning napalm on impact
	Cost: 22000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 400
	Drag: 0.2
	ExplosionRadius: 200
	SoundNumber: 1
	ETime: 2
	Damage: 500
	EFrames: 0
	InGameImage: 9
	StockImage: stockImages/352lrgnapalm.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 5
	Warhead: 0
	NumSubmunitions: 60
	Submunition: Napalm Jelly
	ImpartVelocity: 0.0
	Divergence: 90
	SpreadVariation: 0.2
	LaunchSpeed: 5
	SpeedVariation: 1.0
	Countdown: -1
	CountVariation: 0
EndWeaponDefinition:
WeaponDefinition:
	Name: Tremor
	Description: Produce a small earthquake on impact
	Cost: 3000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 30
	Drag: 0.2
	ExplosionRadius: 40
	SoundNumber: 0
	ETime: 2
	Damage: 10
	EFrames: 0
	InGameImage: 14
	StockImage: stockImages/37Tremor.tga
	Spread: 1
	Delay: 0
	DetonationType: Earthquake
	Trigger: Collision
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Shock Wave
	Description: Produce a large earthquake on impact
	Cost: 10000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 60
	Drag: 0.2
	ExplosionRadius: 100
	SoundNumber: 2
	ETime: 3
	Damage: 20
	EFrames: 0
	InGameImage: 15
	StockImage: stockImages/38ShockWave.tga
	Spread: 1
	Delay: 0
	DetonationType: Earthquake
	Trigger: Collision
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Tectonic Shift
	Description: Produce a huge earthquake on impact
	Cost: 30000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 100
	Drag: 0.2
	ExplosionRadius: 150
	SoundNumber: 2
	ETime: 4
	Damage: 30
	EFrames: 0
	InGameImage: 16
	StockImage: stockImages/39Tectonic.tga
	Spread: 1
	Delay: 0
	DetonationType: Earthquake
	Trigger: Collision
	TechLevel: 5
EndWeaponDefinition:
WeaponDefinition:
	Name: Riot Bomb
	Description: Destroy a small volume of dirt without damaging anything else
	Cost: 2000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 15
	Drag: 0.2
	ExplosionRadius: 25
	SoundNumber: 0
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 23
	StockImage: stockImages/40riotbomb.tga
	Spread: 1
	Delay: 0
	DetonationType: Erase
	Trigger: Collision
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Heavy Riot Bomb
	Description: Destroy a large volume of dirt without damaging anything else
	Cost: 3000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 30
	Drag: 0.2
	ExplosionRadius: 100
	SoundNumber: 1
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 24
	StockImage: stockImages/41hvyriotbomb.tga
	Spread: 1
	Delay: 0
	DetonationType: Erase
	Trigger: Collision
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Riot Charge
	Description: Cuts through a cone of dirt directly in front of the gun
	Cost: 1000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 15
	Drag: 0.2
	ExplosionRadius: 50
	SoundNumber: 0
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 11
	StockImage: stockImages/42riotcharge.tga
	Spread: 1
	Delay: 0
	DetonationType: Erase Wedge
	Trigger: Instant
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Riot Blast
	Description: Cuts through a large cone of dirt directly in front of the gun
	Cost: 2000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 30
	Drag: 0.2
	ExplosionRadius: 150
	SoundNumber: 1
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 12
	StockImage: stockImages/43riotblast.tga
	Spread: 1
	Delay: 0
	DetonationType: Erase Wedge
	Trigger: Instant
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Dirt Ball
	Description: Produce a small sphere of material to bury your opponents
	Cost: 3000
	BundlesOf: 5
	WeaponType: Ballistic
	Mass: 15
	Drag: 0.2
	ExplosionRadius: 25
	SoundNumber: 0
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 11
	StockImage: stockImages/47dirtball.tga
	Spread: 1
	Delay: 0
	DetonationType: Dirt
	Trigger: Collision
	TechLevel: 1
EndWeaponDefinition:
WeaponDefinition:
	Name: Large Dirt Ball
	Description: Produce a large sphere of material to bury your opponents
	Cost: 7000
	BundlesOf: 2
	WeaponType: Ballistic
	Mass: 30
	Drag: 0.2
	ExplosionRadius: 60
	SoundNumber: 1
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 12
	StockImage: stockImages/48largedirtball.tga
	Spread: 1
	Delay: 0
	DetonationType: Dirt
	Trigger: Collision
	TechLevel: 3
EndWeaponDefinition:
WeaponDefinition:
	Name: Super Dirt Ball
	Description: Produce a huge ball of material to bury your opponents
	Cost: 10000
	BundlesOf: 1
	WeaponType: Ballistic
	Mass: 60
	Drag: 0.2
	ExplosionRadius: 100
	SoundNumber: 2
	ETime: 2
	Damage: 0
	EFrames: 0
	InGameImage: 13
	StockImage: stockImages/49superdirtball.tga
	Spread: 1
	Delay: 0
	DetonationType: Dirt
	Trigger: Collision
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Small Lazer
	Description: A 50kW lazer beam
	Cost: 5000
	BundlesOf: 5
	WeaponType: Beam
	Mass: 1
	Drag: 0.0
	ExplosionRadius: 2
	SoundNumber: 0
	ETime: 0
	Damage: 30
	EFrames: 0
	InGameImage: 13
	StockImage: stockImages/50asmllazer.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Medium Lazer
	Description: A 100kW lazer beam
	Cost: 10000
	BundlesOf: 3
	WeaponType: Beam
	Mass: 1
	Drag: 0.0
	ExplosionRadius: 5
	SoundNumber: 0
	ETime: 0
	Damage: 65
	EFrames: 0
	InGameImage: 13
	StockImage: stockImages/50bmedlazer.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
EndWeaponDefinition:
WeaponDefinition:
	Name: Large Lazer
	Description: A powerful 200kW lazer beam
	Cost: 15000
	BundlesOf: 2
	WeaponType: Beam
	Mass: 1
	Drag: 0.0
	ExplosionRadius: 9
	SoundNumber: 0
	ETime: 0
	Damage: 150
	EFrames: 0
	InGameImage: 13
	StockImage: stockImages/50clrglazer.tga
	Spread: 1
	Delay: 0
	Trigger: Collision
	TechLevel: 4
EndWeaponDefinition:

// Definitions of 'natural' phenomena
NaturalDefinition:
	Name: Small Meteor
	Description: A small chunk of rock from the skies
	Cost: 0
	BundlesOf: 0
	WeaponType: Ballistic
	Mass: 15
	Drag: 0.3
	ExplosionRadius: 25
	SoundNumber: 0
	ETime: 0
	Damage: 5
	EFrames: 0
	InGameImage: 20
	Spread: 1
	Delay: 0
	DetonationType: Explosion
	PhysicsType: Normal
	Trigger: Collision
	TechLevel: 0
	Warhead: 0
	NumSubmunitions: 0
	Submunition: None
	ImpartVelocity: 0
	Divergence: 0
	SpreadVariation: 0
	LaunchSpeed: 0
	SpeedVariation: 0
	Countdown: -1
	CountVariation: 0
EndNaturalDefinition:
NaturalDefinition:
	Name: Medium Meteor
	Description: A medium chunk of rock from the skies
	Mass: 20
	Drag: 0.3
	ExplosionRadius: 20
	Damage: 10
	InGameImage: 21
EndNaturalDefinition:
NaturalDefinition:
	Name: Large Meteor
	Description: A large chunk of rock from the skies
	Mass: 25
	Drag: 0.3
	ExplosionRadius: 60
	Damage: 20
	InGameImage: 22
EndNaturalDefinition:
NaturalDefinition:
	Name: Small Lightning Bolt
	Description: A weak bolt of lightning
	WeaponType: Beam
	ExplosionRadius: 1
	SoundNumber: 12
	Damage: 5
EndNaturalDefinition:
NaturalDefinition:
	Name: Medium Lightning Bolt
	Description: A bolt of lightning
	WeaponType: Beam
	ExplosionRadius: 4
	SoundNumber: 12
	Damage: 15
EndNaturalDefinition:
NaturalDefinition:
	Name: Large Lightning Bolt
	Description: A powerful bolt of lightning
	WeaponType: Beam
	ExplosionRadius: 7
	SoundNumber: 12
	Damage: 35
EndNaturalDefinition:
