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particle.h File Reference
#include "csextern.h"#include "cstool/meshobjtmpl.h"#include "cstool/rendermeshholder.h"#include "imesh/partsys.h"#include "ivideo/rendermesh.h"#include "iengine/lightmgr.h"#include "csgfx/shadervarcontext.h"#include "csutil/dirtyaccessarray.h"#include "csutil/weakref.h"Go to the source code of this file.
Classes | |
| class | csNewParticleSystem |
| This is an abstract implementation of a particle system mesh object. More... | |
Variables | |
| const int | CS_PARTICLE_AUTODELETE = 1 |
| flag value to indicate that the system should be deleted when all particles are gone. | |
| const int | CS_PARTICLE_SCALE = 2 |
| enable particle scaling | |
| const int | CS_PARTICLE_ROTATE = 4 |
| enable particle rotation | |
| const int | CS_PARTICLE_AXIS = 8 |
| enable axis alignment (screen alignment otherwise) | |
| const int | CS_PARTICLE_ALIGN_Y = 512 |
| use the y axis for alignment instead of x | |
Detailed Description
Definition in file particle.h.
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