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csNewtonianParticleSystem Member List
This is the complete list of members for csNewtonianParticleSystem, including all inherited members.| AddColor(const csColor &col) | csParticleSystem | [virtual] |
| AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| AppendParticle(iParticle *part, iSprite2DState *spr2d) | csParticleSystem | [inline] |
| AppendRectSprite(float width, float height, iMaterialWrapper *mat, bool lighted) | csParticleSystem | |
| AppendRegularSprite(int n, float radius, iMaterialWrapper *mat, bool lighted) | csParticleSystem | |
| bbox | csParticleSystem | [protected] |
| change_alpha | csParticleSystem | [protected] |
| change_color | csParticleSystem | [protected] |
| change_rotation | csParticleSystem | [protected] |
| change_size | csParticleSystem | [protected] |
| Clone() | csParticleSystem | [inline, virtual] |
| color | csParticleSystem | [protected] |
| csNewtonianParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory) | csNewtonianParticleSystem | |
| csParticleSystem(iObjectRegistry *object_reg, iMeshObjectFactory *factory) | csParticleSystem | |
| DecRef()=0 | iBase | [pure virtual] |
| GetAccel(int idx) const | csNewtonianParticleSystem | [inline] |
| GetAlpha() const | csParticleSystem | [inline] |
| GetBoundingBox() const | csParticleSystem | [inline] |
| GetChangeAlpha(float &factor) const | csParticleSystem | [inline] |
| GetChangeColor(csColor &col) const | csParticleSystem | [inline] |
| GetChangeRotation(float &angle) const | csParticleSystem | [inline] |
| GetChangeSize(float &factor) const | csParticleSystem | [inline] |
| GetColor(csColor &col) const | csParticleSystem | [inline, virtual] |
| GetFactory() const | csParticleSystem | [inline, virtual] |
| GetFlags() | csParticleSystem | [inline, virtual] |
| GetLogicalParent() const | csParticleSystem | [inline, virtual] |
| GetMaterialWrapper() const | csParticleSystem | [inline, virtual] |
| GetNumParticles() const | csParticleSystem | [inline] |
| GetObjectModel() | csParticleSystem | [inline, virtual] |
| GetParticle(size_t idx) const | csParticleSystem | [inline] |
| GetParticleCount() const | csParticleSystem | [inline] |
| GetRandomDirection() | csParticleSystem | [protected] |
| GetRandomDirection(csVector3 const &magnitude, csVector3 const &offset) | csParticleSystem | [protected] |
| GetRandomPosition(csBox3 const &box) | csParticleSystem | [protected] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csParticleSystem | [virtual] |
| GetSelfDestruct() const | csParticleSystem | [inline] |
| GetSpeed(int idx) const | csNewtonianParticleSystem | [inline] |
| GetTimeToLive() const | csParticleSystem | [inline] |
| GetVisibleCallback() const | csParticleSystem | [inline, virtual] |
| HardTransform(const csReversibleTransform &t)=0 | iMeshObject | [pure virtual] |
| HitBeamObject(const csVector3 &, const csVector3 &, csVector3 &, float *, int *=0) | csParticleSystem | [inline, virtual] |
| HitBeamOutline(const csVector3 &, const csVector3 &, csVector3 &, float *) | csParticleSystem | [inline, virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| InvalidateMaterialHandles() | csParticleSystem | [inline, virtual] |
| mat | csParticleSystem | [protected] |
| MixMode | csParticleSystem | [protected] |
| NextFrame(csTicks current_time, const csVector3 &) | csParticleSystem | [inline, virtual] |
| part_accel | csNewtonianParticleSystem | [protected] |
| part_pos | csParticleSystem | [protected] |
| part_speed | csNewtonianParticleSystem | [protected] |
| PositionChild(iMeshObject *child, csTicks current_time) | csParticleSystem | [inline, virtual] |
| prev_time | csParticleSystem | [protected] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| radius | csParticleSystem | [protected] |
| RemoveParticles() | csParticleSystem | |
| RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| Rotate(float angle) | csParticleSystem | [virtual] |
| ScaleBy(float factor) | csParticleSystem | [virtual] |
| self_destruct | csParticleSystem | [protected] |
| SetAccel(int idx, const csVector3 &acl) | csNewtonianParticleSystem | [inline] |
| SetAlpha(float alpha) | csParticleSystem | [inline] |
| SetChangeAlpha(float factor) | csParticleSystem | [inline] |
| SetChangeColor(const csColor &col) | csParticleSystem | [inline] |
| SetChangeRotation(float angle) | csParticleSystem | [inline] |
| SetChangeSize(float factor) | csParticleSystem | [inline] |
| SetColor(const csColor &col) | csParticleSystem | [inline, virtual] |
| SetLogicalParent(iBase *lp) | csParticleSystem | [inline, virtual] |
| SetMaterialWrapper(iMaterialWrapper *mat) | csParticleSystem | [inline, virtual] |
| SetParticleCount(size_t num) | csParticleSystem | [inline, virtual] |
| SetSelfDestruct(csTicks t) | csParticleSystem | [inline] |
| SetSpeed(int idx, const csVector3 &spd) | csNewtonianParticleSystem | [inline] |
| SetupBuffers(size_t part_sides) | csParticleSystem | [protected] |
| SetupColor() | csParticleSystem | [virtual] |
| SetupMixMode() | csParticleSystem | [virtual] |
| SetupObject() | csParticleSystem | [protected, virtual] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb) | csParticleSystem | [inline, virtual] |
| spr_factory | csParticleSystem | [protected] |
| sprite2ds | csParticleSystem | [protected] |
| SupportsHardTransform() const =0 | iMeshObject | [pure virtual] |
| UnsetChangeAlpha() | csParticleSystem | [inline] |
| UnsetChangeColor() | csParticleSystem | [inline] |
| UnsetChangeRotation() | csParticleSystem | [inline] |
| UnsetChangeSize() | csParticleSystem | [inline] |
| UnSetSelfDestruct() | csParticleSystem | [inline] |
| Update(csTicks elapsed_time) | csNewtonianParticleSystem | [virtual] |
| ~csParticleSystem() | csParticleSystem | [virtual] |
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