, including all inherited members.
| AddColor(const csColor &color) | csNewParticleSystem | [virtual] |
| AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| Allocate(int newsize, int copysize) | csNewParticleSystem | [protected, virtual] |
| Angle | csNewParticleSystem | [protected] |
| Axis | csNewParticleSystem | [protected] |
| boundingbox | csMeshObject | [protected] |
| change_alpha | csNewParticleSystem | [protected] |
| change_color | csNewParticleSystem | [protected] |
| change_rotation | csNewParticleSystem | [protected] |
| change_size | csNewParticleSystem | [protected] |
| Clone() | csMeshObject | [inline, virtual] |
| Color | csNewParticleSystem | [protected] |
| Compact() | csNewParticleSystem | |
| csMeshObject(iEngine *engine) | csMeshObject | |
| csNewParticleSystem(iEngine *, iMeshObjectFactory *, int ParticleFlags) | csNewParticleSystem | |
| DecRef()=0 | iBase | [pure virtual] |
| Engine | csMeshObject | [protected] |
| Factory | csNewParticleSystem | [protected] |
| flags | csMeshObject | [protected] |
| GetAlpha() const | csNewParticleSystem | [inline] |
| GetChangeAlpha(float &factor) const | csNewParticleSystem | [inline] |
| GetChangeColor(csColor &col) const | csNewParticleSystem | [inline] |
| GetChangeRotation(float &angle) const | csNewParticleSystem | [inline] |
| GetChangeSize(float &factor) const | csNewParticleSystem | [inline] |
| GetColor() const | csNewParticleSystem | [virtual] |
| csMeshObject::GetColor(csColor &color) const | csMeshObject | [virtual] |
| GetFactory() const | csNewParticleSystem | [virtual] |
| GetFlags() | csMeshObject | [inline, virtual] |
| GetLighting() const | csNewParticleSystem | [virtual] |
| GetLogicalParent() const | csMeshObject | [virtual] |
| GetMaterialWrapper() const | csNewParticleSystem | [virtual] |
| GetObjectBoundingBox(csBox3 &bbox) | csNewParticleSystem | [inline, virtual] |
| GetObjectModel() | csMeshObject | [inline, virtual] |
| GetRadius(csVector3 &radius, csVector3 ¢er) | csMeshObject | [virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRenderMeshes(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask) | csNewParticleSystem | [virtual] |
| GetSelfDestruct() const | csNewParticleSystem | [inline] |
| GetTimeToLive() const | csNewParticleSystem | [inline] |
| GetVisibleCallback() const | csMeshObject | [virtual] |
| HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
| HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0) | csMeshObject | [virtual] |
| HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| InvalidateMaterialHandles() | csMeshObject | [inline, virtual] |
| LogParent | csMeshObject | [protected] |
| Material | csNewParticleSystem | [protected] |
| MixMode | csNewParticleSystem | [protected] |
| NextFrame(csTicks current_time, const csVector3 &pos) | csNewParticleSystem | [virtual] |
| ParticleCount | csNewParticleSystem | [protected] |
| ParticleFlags | csNewParticleSystem | [protected] |
| PositionArray | csNewParticleSystem | [protected] |
| PositionChild(iMeshObject *child, csTicks current_time) | csMeshObject | [inline, virtual] |
| PrevTime | csNewParticleSystem | [protected] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| Scale | csNewParticleSystem | [protected] |
| self_destruct | csNewParticleSystem | [protected] |
| SetAlpha(float alpha) | csNewParticleSystem | [inline] |
| SetChangeAlpha(float factor) | csNewParticleSystem | [inline] |
| SetChangeColor(const csColor &col) | csNewParticleSystem | [inline] |
| SetChangeRotation(float angle) | csNewParticleSystem | [inline] |
| SetChangeSize(float factor) | csNewParticleSystem | [inline] |
| SetColor(const csColor &color) | csNewParticleSystem | [virtual] |
| SetCount(int num) | csNewParticleSystem | |
| SetLighting(bool enable) | csNewParticleSystem | [virtual] |
| SetLogicalParent(iBase *logparent) | csMeshObject | [virtual] |
| SetMaterialWrapper(iMaterialWrapper *material) | csNewParticleSystem | [virtual] |
| SetObjectBoundingBox(const csBox3 &bbox) | csNewParticleSystem | [inline, virtual] |
| SetSelfDestruct(csTicks t) | csNewParticleSystem | [inline] |
| SetupParticles(const csReversibleTransform &, csVector3 *vertices) | csNewParticleSystem | [protected] |
| SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
| StorageCount | csNewParticleSystem | [protected] |
| SupportsHardTransform() const | csMeshObject | [virtual] |
| UnsetChangeAlpha() | csNewParticleSystem | [inline] |
| UnsetChangeColor() | csNewParticleSystem | [inline] |
| UnsetChangeRotation() | csNewParticleSystem | [inline] |
| UnsetChangeSize() | csNewParticleSystem | [inline] |
| UnSetSelfDestruct() | csNewParticleSystem | [inline] |
| Update(csTicks passedTime) | csNewParticleSystem | [virtual] |
| UpdateBounds() | csNewParticleSystem | |
| UpdateLighting(const csArray< iLight * > &, iMovable *) | csNewParticleSystem | |
| VisCallback | csMeshObject | [protected] |
| WantToDie() | csMeshObject | [protected] |
| ~csMeshObject() | csMeshObject | [virtual] |
| ~csNewParticleSystem() | csNewParticleSystem | [virtual] |