Mesa 9.1.7 Release Notes / October 4, 2013 ========================================== Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release. Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is **only** available if requested at context creation because GL_ARB_compatibility is not supported. MD5 checksums ------------- :: 9e4abf7b7a6db762012c3c9917a8e8c7 MesaLib-9.1.7.tar.bz2 f1d4d479d6ce12b9566fdb379960a912 MesaLib-9.1.7.tar.gz abd612bfc5dd478d04fcc630dd7672f2 MesaLib-9.1.7.zip New features ------------ None. Bug fixes --------- This list is likely incomplete. - `Bug 55503 `__ - Constant vertex attributes broken - `Bug 61635 `__ - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work - `Bug 65958 `__ - GPU Lockup on Trinity 7500G - `Bug 66292 `__ - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail - `Bug 67548 `__ - glGetAttribLocation seems to be broken - `Bug 68195 `__ - piglit tests vs-struct-pad and fs-struct-pad both fail - `Bug 68250 `__ - Automatic mipmap generation with texture compression produces borders that fade to black - `Bug 69525 `__ - [GM45, bisected] Piglit tex-shadow2drect fails Changes ------- Alex Deucher (2): - r600g: disable GPUVM by default - radeon/winsys: pad IBs to a multiple of 8 DWs Andreas Boll (2): - docs: Fix a typo in the 9.1.6 release notes - mesa: Fix MESA_PATCH version Anuj Phogat (1): - meta: Fix blitting a framebuffer with renderbuffer attachment Carl Worth (5): - docs: Add 9.1.6 release md5sums - Use -Bsymbolic when linking libEGL.so - Update get-pick-list to look specifically for "9.1" in NOTE - cherry-ignore: Ignore last two patches in current get-pick-list output - Bump version to 9.1.7 Chris Forbes (1): - i965/fs: Gen4: Zero out extra coordinates when using shadow compare Emil Velikov (2): - nv50: handle pure integer vertex attributes - nouveau: initialise the nouveau_transfer maps Eric Anholt (1): - i965/gen4: Fix fragment program rectangle texture shadow compares. Ian Romanick (11): - mesa: Remove stray debug printfs in attachment completeness code - mesa: Validate the layer selection of an array texture too - mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts - glsl: Add new overload of program_resource_visitor::visit_field method - glsl: Use alignment of container record for its first field - mesa: Remove all traces of GL_OES_matrix_get - mesa: Don't call driver RenderTexture for really broken textures - mesa: Don't call driver RenderTexture for invalid zoffset - mesa: Generate a renderbuffer wrapper even if the texture has no image - glsl: Move and refine test for unsized arrays in GLSL ES - mesa: Don't return any data for GL_SHADER_BINARY_FORMATS Ilia Mirkin (2): - nv30: U8_USCALED only works for size 4 - nv30: remove no-longer-used formats from table Joakim Sindholt (1): - nvc0: fix blitctx memory leak Johannes Obermayr (1): - st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND. Kenneth Graunke (1): - meta: Set correct viewport and projection in decompress_texture_image. Maarten Lankhorst (1): - nvc0: restore viewport after blit Rico Schüller (1): - glx: Initialize OpenGL version to 1.0 Tiziano Bacocco (1): - nvc0/ir: fix use after free in texture barrier insertion pass Torsten Duwe (1): - wayland-egl.pc requires wayland-client.pc.