Mesa 9.1.6 Release Notes / August 1, 2013 ========================================= Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release. Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is **only** available if requested at context creation because GL_ARB_compatibility is not supported. MD5 checksums ------------- :: 443a2a352667294b53d56cb1a74114e9 MesaLib-9.1.6.tar.bz2 08d3069cccd6821e5f33e0840bca0718 MesaLib-9.1.6.tar.gz 90aa7a6d9878cdbfcb055312f356d6b9 MesaLib-9.1.6.zip New features ------------ None. Bug fixes --------- This list is likely incomplete. - `Bug 47824 `__ - osmesa using --enable-shared-glapi depends on libgl - `Bug 62362 `__ - Crash when using Wayland EGL platform - `Bug 63435 `__ - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1 - `Bug 64087 `__ - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug - `Bug 64330 `__ - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != \__null“ failed. - `Bug 65236 `__ - [i965] Rendering artifacts in VDrift/GL2 - `Bug 66558 `__ - RS690: 3D artifacts when playing SuperTuxKart - `Bug 66847 `__ - compilation broken with llvm 3.3 - `Bug 66850 `__ - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format - `Bug 66921 `__ - [r300g] Heroes of Newerth: HiZ related corruption - `Bug 67283 `__ - VDPAU doesn't work on hybrid laptop through DRI_PRIME Changes ------- The full set of changes can be viewed by using the following GIT command: :: git log mesa-9.1.5..mesa-9.1.6 Andreas Boll (1): - configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends Brian Paul (4): - mesa: handle 2D texture arrays in get_tex_rgba_compressed() - meta: handle 2D texture arrays in decompress_texture_image() - mesa: implement mipmap generation for compressed 2D array textures - mesa: improve free() cleanup in generate_mipmap_compressed() Carl Worth (7): - docs: Add 9.1.5 release md5sums - Merge 'origin/9.1' into stable - cherry-ignore: Drop 13 patches from the pick list - get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list - get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" - get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1" - Bump version to 9.1.6 Chris Forbes (5): - i965/Gen4: Zero extra coordinates for ir_tex - i965/vs: Fix flaky texture swizzling - i965/vs: set up sampler state pointer for Gen4/5. - i965/vs: Put lod parameter in the correct place for Gen4 - i965/vs: Gen4/5: enable front colors if back colors are written Christoph Bumiller (1): - nv50,nvc0: s/uint16/uint32 for constant buffer offset Dave Airlie (1): - gallium/vl: add prime support Eric Anholt (1): - egl: Restore "bogus" DRI2 invalidate event code. Jeremy Huddleston Sequoia (1): - Apple: glFlush() is not needed with CGLFlushDrawable() Kenneth Graunke (1): - glsl: Classify "layout" like other identifiers. Kristian Høgsberg (1): - egl-wayland: Fix left-over wl_display_roundtrip() usage Maarten Lankhorst (2): - osmesa: link against static libglapi library too to get the gl exports - nvc0: force use of correct firmware file Marek Olšák (4): - r300g/swtcl: fix geometry corruption by uploading indices to a buffer - r300g/swtcl: fix a lockup in MSAA resolve - Revert "r300g: allow HiZ with a 16-bit zbuffer" - r600g: increase array size for shader inputs and outputs Matt Turner (2): - i965: NULL check prog on shader compilation failure. - i965/vs: Print error if vertex shader fails to compile. Paul Berry (1): - glsl: Handle empty if statement encountered during loop analysis.