Mesa 9.1.5 Release Notes / July 17, 2013 ======================================== Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release. Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.1. OpenGL 3.1 is **only** available if requested at context creation because GL_ARB_compatibility is not supported. MD5 checksums ------------- :: 4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2 47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz 4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip New features ------------ None. Bug fixes --------- This list is likely incomplete. - `Bug 58384 `__ - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault - `Bug 62647 `__ - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000 - `Bug 63674 `__ - [IVB]frozen at the first frame when run Unigine-heaven 4.0 - `Bug 65910 `__ - Killing weston-launch causes segv in desktop-shell Changes ------- The full set of changes can be viewed by using the following GIT command: :: git log mesa-9.1.4..mesa-9.1.5 Anuj Phogat (1): - mesa: Return ZeroVec/dummyReg instead of NULL pointer Brian Paul (1): - svga: check for NaN shader immediates Carl Worth (3): - cherry-ignore: Ignore previously backported patch - cherry-ignore: Drop two patches which we've decided not to include - mesa: Bump version to 9.1.5 Chris Forbes (1): - i965: fix alpha test for MRT Christoph Bumiller (1): - r600g: x/y coordinates must be divided by block dim in dma blit Eric Anholt (1): - ra: Fix register spilling. Ian Romanick (6): - docs: Add 9.1.4 release md5sums - glsl: Add a gl_shader_program parameter to \_mesa_uniform_{merge,split}_location_offset - glsl: Add gl_shader_program::UniformLocationBaseScale - glsl: Generate smaller values for uniform locations - i965: Be more careful with the interleaved user array upload optimization - glsl: Move all var decls to the front of the IR list in reverse order Kenneth Graunke (1): - glsl/builtins: Fix ARB_texture_cube_map_array built-in availability. Kristian Høgsberg (1): - wayland: Handle global_remove event as well Matt Turner (1): - register_allocate: Fix the type of best_benefit. Paul Berry (1): - glsl ES: Fix magnitude of gl_MaxVertexUniformVectors. Richard Sandiford (3): - st/xlib Fix XIMage bytes-per-pixel calculation - st/xlib: Fix XImage stride calculation - st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer Vinson Lee (1): - swrast: Fix memory leak.