Mesa 19.0.4 Release Notes / May 9, 2019 ======================================= Mesa 19.0.4 is a bug fix release which fixes bugs found since the 19.0.3 release. Mesa 19.0.4 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation. Compatibility contexts may report a lower version depending on each driver. SHA256 checksums ---------------- :: de361c76bf7aae09219f571b9ae77a34864a1cd9f6ba24c845b18b3cd5e4b9a2 mesa-19.0.4.tar.gz 39f9f32f448d77388ef817c6098d50eb0c1595815ce7e895dec09dd68774ce47 mesa-19.0.4.tar.xz New features ------------ N/A Bug fixes --------- - `Bug 99781 `__ - Some Unity games fail assertion on startup in glXCreateContextAttribsARB - `Bug 100239 `__ - Incorrect rendering in CS:GO - `Bug 108540 `__ - vkAcquireNextImageKHR blocks when timeout=0 in Wayland - `Bug 110143 `__ - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen - `Bug 110291 `__ - Vega 64 GPU hang running Space Engineers - `Bug 110355 `__ - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice) - `Bug 110573 `__ - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV) - `Bug 110590 `__ - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig - `Bug 110632 `__ - "glx: Fix synthetic error generation in \__glXSendError" broke wine games on 32-bit Changes ------- Alejandro Piñeiro (1): - docs: document MESA_GLSL=errors keyword Andrii Simiklit (1): - egl: return correct error code for a case req ver < 3 with forward-compatible Axel Davy (1): - st/nine: Fix D3DWindowBuffer_release for old wine nine support Bas Nieuwenhuizen (1): - radv: Disable VK_EXT_descriptor_indexing. Brian Paul (1): - svga: add SVGA_NO_LOGGING env var (v2) Caio Marcelo de Oliveira Filho (1): - spirv: Handle SpvOpDecorateId Charmaine Lee (1): - svga: move host logging to winsys Chuck Atkins (1): - meson: Fix missing glproto dependency for gallium-glx Daniel Stone (1): - vulkan/wsi/wayland: Respect non-blocking AcquireNextImage Dave Airlie (2): - r600: reset tex array override even when no view bound - util/bitset: fix bitset range mask calculations. Dylan Baker (7): - docs: Add SHA256 sums for mesa 19.0.3 - cherry-ignore: Add a patch that was manually backported - cherry-ignore: Add more backported patches - cherry-ignore: Add another patch - cherry-ignore: Add more patches - meson: Force the use of config-tool for llvm - VERSION: bump for 19.0.4 release Emil Velikov (3): - vulkan/wsi: check if the display_fd given is master - vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles - configure.ac: check for libdrm when using VL with X11 Erik Faye-Lund (2): - softpipe: setup pixel_offset for all primitive types - draw: flush when setting stream-out targets Francisco Jerez (2): - intel/fs: Lower integer multiply correctly when destination stride equals 4. - intel/fs: Cap dst-aligned region stride to maximum representable hstride value. Hal Gentz (1): - glx: Fix synthetic error generation in \__glXSendError Ian Romanick (2): - glsl: Silence may unused parameter warnings in glsl/ir.h - mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE Jason Ekstrand (1): - anv/descriptor_set: Destroy sets before pool finalization Jon Turney (1): - meson: Force '.so' extension for DRI drivers Juan A. Suarez Romero (2): - spirv: add missing SPV_EXT_descriptor_indexing capabilities - radv: enable descriptor indexing capabilities Kenneth Graunke (6): - glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program - glsl: Don't look at sampler uniform storage for internal vars - i965: Ignore uniform storage for samplers or images, use binding info - i965: Fix BRW_MEMZONE_LOW_4G heap size. - i965: Force VMA alignment to be a multiple of the page size. - i965: leave the top 4Gb of the high heap VMA unused Lionel Landwerlin (4): - anv: store heap address bounds when initializing physical device - anv: leave the top 4Gb of the high heap VMA unused - anv: fix argument name for vkCmdEndQuery - anv: rework queries writes to ensure ordering memory writes Marek Olšák (2): - radeonsi/gfx9: set that window_rectangles always roll the context - radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2) Nicolai Hähnle (1): - radeonsi: add si_debug_options for convenient adding/removing of options Rhys Perry (1): - radv: fix set_output_usage_mask() with composite and 64-bit types Ross Burton (1): - Revert "meson: drop GLESv1 .so version back to 1.0.0" Samuel Pitoiset (8): - radv: add missing VEGA20 chip in radv_get_device_name() - radv: do not need to force emit the TCS regs on Vega20 - radv: fix color conversions for normalized uint/sint formats - radv: implement a workaround for VK_EXT_conditional_rendering - radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer - radv: only need to force emit the TCS regs on Vega10 and Raven1 - radv: apply the indexing workaround for atomic buffer operations on GFX9 - radv: fix setting the number of rectangles when it's dyanmic Tapani Pälli (1): - anv: expose VK_EXT_queue_family_foreign on Android Timothy Arceri (4): - nir: fix nir_remove_unused_varyings() - util/drirc: add workarounds for bugs in Doom 3: BFG - radeonsi: add config entry for Counter-Strike Global Offensive - Revert "glx: Fix synthetic error generation in \__glXSendError"