Mesa 19.0.1 Release Notes / March 27, 2019 ========================================== Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release. Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation. Compatibility contexts may report a lower version depending on each driver. SHA256 checksums ---------------- :: f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz 6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz New features ------------ None Bug fixes --------- - `Bug 100316 `__ - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error - `Bug 107563 `__ - [RADV] Broken rendering in Unity demos - `Bug 109698 `__ - dri.pc contents invalid when built with meson - `Bug 109980 `__ - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail - `Bug 110211 `__ - If DESTDIR is set to an empty string, the dri drivers are not installed - `Bug 110221 `__ - build error with meson Changes ------- Andres Gomez (4): - glsl: correctly validate component layout qualifier for dvec{3,4} - glsl/linker: don't fail non static used inputs without matching outputs - glsl/linker: simplify xfb_offset vs xfb_stride overflow check - Revert "glsl: relax input->output validation for SSO programs" Bas Nieuwenhuizen (2): - radv: Use correct image view comparison for fast clears. - ac/nir: Return frag_coord as integer. Danylo Piliaiev (2): - anv: Treat zero size XFB buffer as disabled - glsl: Cross validate variable's invariance by explicit invariance only Dave Airlie (1): - softpipe: fix texture view crashes Dylan Baker (5): - docs: Add SHA256 sums for 19.0.0 - cherry-ignore: Add commit that doesn't apply - bin/install_megadrivers.py: Correctly handle DESTDIR='' - bin/install_megadrivers.py: Fix regression for set DESTDIR - bump version for 19.0.1 Eric Anholt (1): - v3d: Fix leak of the renderonly struct on screen destruction. Jason Ekstrand (6): - glsl/lower_vector_derefs: Don't use a temporary for TCS outputs - glsl/list: Add a list variant of insert_after - anv/pass: Flag the need for a RT flush for resolve attachments - nir/builder: Add a vector extract helper - nir: Add a new pass to lower array dereferences on vectors - intel/nir: Lower array-deref-of-vector UBO and SSBO loads Józef Kucia (2): - radv: Fix driverUUID - mesa: Fix GL_NUM_DEVICE_UUIDS_EXT Kenneth Graunke (1): - intel/fs: Fix opt_peephole_csel to not throw away saturates. Kevin Strasser (1): - egl/dri: Avoid out of bounds array access Mark Janes (1): - mesa: properly report the length of truncated log messages Plamena Manolova (1): - i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9 Samuel Pitoiset (3): - radv: set the maximum number of IBs per submit to 192 - radv: always initialize HTILE when the src layout is UNDEFINED - radv: fix binding transform feedback buffers Sergii Romantsov (1): - d3d: meson: do not prefix user provided d3d-drivers-path Tapani Pälli (2): - isl: fix automake build when sse41 is not supported - anv/radv: release memory allocated by glsl types during spirv_to_nir