Mesa 18.3.3 Release Notes / January 31, 2019 ============================================ Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release. Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation. Compatibility contexts may report a lower version depending on each driver. SHA256 checksums ---------------- :: 6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz 2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz New features ------------ None Bug fixes --------- - `Bug 108877 `__ - OpenGL CTS gl43 test cases were interrupted due to segment fault - `Bug 109023 `__ - error: inlining failed in call to always_inline ‘__m512 \_mm512_and_ps(__m512, \__m512)’: target specific option mismatch - `Bug 109129 `__ - format_types.h:1220: undefined reference to \`_mm256_cvtps_ph' - `Bug 109229 `__ - glLinkProgram locks up for ~30 seconds - `Bug 109242 `__ - [RADV] The Witcher 3 system freeze - `Bug 109488 `__ - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch. Changes ------- Andres Gomez (2): - bin/get-pick-list.sh: fix the oneline printing - bin/get-pick-list.sh: fix redirection in sh Axel Davy (1): - st/nine: Immediately upload user provided textures Bas Nieuwenhuizen (3): - radv: Only use 32 KiB per threadgroup on Stoney. - radv: Set partial_vs_wave for pipelines with just GS, not tess. - nir: Account for atomics in copy propagation. Bruce Cherniak (1): - gallium/swr: Fix multi-context sync fence deadlock. Carsten Haitzler (Rasterman) (2): - vc4: Use named parameters for the NEON inline asm. - vc4: Declare the cpu pointers as being modified in NEON asm. Danylo Piliaiev (1): - glsl: Fix copying function's out to temp if dereferenced by array Dave Airlie (3): - dri_interface: add put shm image2 (v2) - glx: add support for putimageshm2 path (v2) - gallium: use put image shm2 path (v2) Dylan Baker (4): - meson: allow building dri driver without window system if osmesa is classic - meson: fix swr KNL build - meson: Fix compiler checks for SWR with ICC - meson: Add warnings and errors when using ICC Emil Velikov (4): - docs: add sha256 checksums for 18.3.2 - cherry-ignore: radv: Fix multiview depth clears - cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices - cherry-ignore: WARNING: Commit XXX lists invalid sha Eric Anholt (2): - vc4: Don't leak the GPU fd for renderonly usage. - vc4: Enable NEON asm on meson cross-builds. Eric Engestrom (2): - configure: EGL requirements only apply if EGL is built - meson/vdpau: add missing soversion Iago Toral Quiroga (1): - anv/device: fix maximum number of images supported Jason Ekstrand (3): - anv/nir: Rework arguments to apply_pipeline_layout - anv: Only parse pImmutableSamplers if the descriptor has samplers - nir/xfb: Fix offset accounting for dvec3/4 Karol Herbst (2): - nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions - glsl/lower_output_reads: set invariant and precise flags on temporaries Lionel Landwerlin (1): - anv: fix invalid binding table index computation Marek Olšák (4): - radeonsi: also apply the GS hang workaround to draws without tessellation - radeonsi: fix a u_blitter crash after a shader with FBFETCH - radeonsi: fix rendering to tiny viewports where the viewport center is > 8K - st/mesa: purge framebuffers when unbinding a context Niklas Haas (1): - radv: correctly use vulkan 1.0 by default Pierre Moreau (1): - meson: Fix with_gallium_icd to with_opencl_icd Rob Clark (1): - loader: fix the no-modifiers case Samuel Pitoiset (1): - radv: clean up setting partial_es_wave for distributed tess on VI Timothy Arceri (5): - ac/nir_to_llvm: fix interpolateAt\* for arrays - ac/nir_to_llvm: fix clamp shadow reference for more hardware - radv/ac: fix some fp16 handling - glsl: use remap location when serialising uniform program resource data - glsl: Copy function out to temp if we don't directly ref a variable Tomeu Vizoso (1): - etnaviv: Consolidate buffer references from framebuffers Vinson Lee (1): - meson: Fix typo.