Mesa 18.2.0 Release Notes / September 7, 2018 ============================================= Mesa 18.2.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 18.2.1. Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is **only** available if requested at context creation. Compatibility contexts may report a lower version depending on each driver. libwayland-egl is now distributed by Wayland (since 1.15, `see announcement `__), and has been removed from Mesa in this release. Make sure you're using an up-to-date version of Wayland to keep the functionality. SHA256 checksums ---------------- :: b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz 22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz New features ------------ Note: some of the new features are only available with certain drivers. - OpenGL 4.3 on virgl - OpenGL 4.4 Compatibility profile on radeonsi - OpenGL ES 3.2 on radeonsi and virgl - GL_ARB_ES3_2_compatibility on radeonsi - GL_ARB_fragment_shader_interlock on i965 - GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+) - GL_ANDROID_extension_pack_es31a on radeonsi. - GL_KHR_texture_compression_astc_ldr on radeonsi - GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on nvc0 (GM200+) - GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+) - multisampled images on nvc0 (GM107+) (now supported on GF100+) Bug fixes --------- - `Bug 13728 `__ - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly - `Bug 61761 `__ - glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number - `Bug 65422 `__ - Rename api_validate.[ch] to draw_validate.[ch] - `Bug 78097 `__ - glUniform1ui and friends not supported by display lists - `Bug 91808 `__ - trine1 misrender r600g - `Bug 93355 `__ - [BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails - `Bug 95009 `__ - [SNB] amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2 intermittent - `Bug 95012 `__ - [SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent - `Bug 98699 `__ - "float[a+++4 ? 1:1] f;" crashes glsl_compiler - `Bug 99116 `__ - Wine DirectDraw programs showing only a blackscreen when using Mesa Gallium drivers - `Bug 99730 `__ - Metro Redux game(s) needs override for midshader extension declaration - `Bug 100177 `__ - [GM206] Misrendering in XCOM Ennemy Within - `Bug 100430 `__ - [radv] graphical glitches on dolphin emulator - `Bug 101247 `__ - Mesa fails to link GLSL programs with unused output blocks - `Bug 102390 `__ - centroid interpolation causes broken attribute values - `Bug 102678 `__ - gl_BaseVertex should always be zero when the draw command has no parameter - `Bug 103274 `__ - BRW allocates too much heap memory - `Bug 104388 `__ - [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs - `Bug 104626 `__ - broadcom/vc5: double compare - `Bug 104809 `__ - anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not having depthBoundsTest - `Bug 105351 `__ - [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails with a glGetTexSubImage fallback path - `Bug 105374 `__ - texture3d, a SaschaWillems demo, assert fails - `Bug 105396 `__ - tc compatible htile sets depth of htiles of discarded fragments to 1.0 - `Bug 105399 `__ - [snb] GPU hang: after geometry shader emits no geometry, the program hangs - `Bug 105497 `__ - shader-db crashes on 72 core system after ast_type_qualifier bitset change - `Bug 105613 `__ - Compute shader locks up within nested "for" loop - `Bug 105731 `__ - linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object - `Bug 105904 `__ - Needed to delete mesa shader cache after driver upgrade for 32 bit wine vulkan programs to work. - `Bug 105975 `__ - i965 always reports 0 viewport subpixel bits - `Bug 106090 `__ - Compiling compute shader crashes RADV - `Bug 106133 `__ - make check "OSError: [Errno 24] Too many open files" - `Bug 106163 `__ - r600/sb: optimizer tries to schedule access to different array elements in one instruction group - `Bug 106174 `__ - vulkan dota2 broken (segfaulting), found bug commit - `Bug 106180 `__ - [bisected] radv vulkan smoke test black screen (Add support for DRI3 v1.2) - `Bug 106232 `__ - LLVM unit tests have error in random number handling - `Bug 106243 `__ - [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon - `Bug 106315 `__ - The witness + dxvk suffers flickering garbage - `Bug 106331 `__ - radv doesnt support VK_FORMAT_R32G32B32_SFLOAT - `Bug 106382 `__ - Shader cache breaks INTEL_DEBUG=shader_time - `Bug 106393 `__ - glsl-fs-shader-stencil-export hangs forever - `Bug 106450 `__ - glGetIntegerv return wrong value in some cases - `Bug 106462 `__ - piglit.spec.arb_vertex_array_bgra.get regression - `Bug 106479 `__ - NDEBUG not defined for libamdgpu_addrlib - `Bug 106480 `__ - A2B10G10R10_SNORM vertex attribute doesn't work. - `Bug 106499 `__ - [regression, bisected] Several games crash on start - `Bug 106504 `__ - vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381 - `Bug 106511 `__ - radv: MSAA broken on SI (assertion failure in vkCreateImage) - `Bug 106587 `__ - Dota2 is very dark when using vulkan render on a Intel << AMD prime setup - `Bug 106594 `__ - [regression,apitrace,bisected] Prison Architect rendered unplayable by multicoloured flickering triangles and overlayed triangles when performing certain actions - `Bug 106619 `__ - [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate expects 6 arguments, 3 provided - `Bug 106629 `__ - [SNB,IVB,HSW,BDW] dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels - `Bug 106642 `__ - X server crashes in i965 on desktop startup when DRI3 v1.2 / modifier support is enabled - `Bug 106643 `__ - double free when exporting a temporarily imported semaphore - `Bug 106673 `__ - [bisected] Steam is unusable since commit 5c33e8c7 - `Bug 106687 `__ - radv: Fast color clears use incorrect format - `Bug 106708 `__ - [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9% drop on SynMark Multithread - `Bug 106748 `__ - st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu -display sdl,gl=on - `Bug 106756 `__ - Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on VEGA but works ON POLARIS - `Bug 106774 `__ - GLSL IR copy propagates loads of SSBOs - `Bug 106776 `__ - vma_random unrecognized command line option "-std=c++11" - `Bug 106778 `__ - Files missing from tarball - intel_sanitize_gpu.\* - `Bug 106779 `__ - Files missing from tarball - u_debug_stack_android.cpp - `Bug 106784 `__ - 18.1.1 autotools build fail without mako - `Bug 106801 `__ - vma_random_test.cpp:239:18: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka 'unsigned int') in initializer list [-Wc++11-narrowing] - `Bug 106810 `__ - ProgramBinary does not switch program correctly when using transform feedback - `Bug 106823 `__ - Failed to recongnize keyword of shader code - `Bug 106830 `__ - [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing on all platforms - `Bug 106861 `__ - fatal error: wayland-egl-backend.h: No such file or directory compilation terminated. - `Bug 106865 `__ - [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil tests fail - `Bug 106903 `__ - radv: Fragment shader output goes to wrong attachments when render targets are sparse - `Bug 106906 `__ - Failed to recongnize keyword “sampler2DRect” and "sampler2DRectShadow" - `Bug 106907 `__ - Correct Transform Feedback Varyings information is expected after using ProgramBinary - `Bug 106912 `__ - radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2 - `Bug 106928 `__ - When starting a match Rocket League crashes on "Go" - `Bug 106941 `__ - Intel ANV vulkan driver exposing version 1.1.0 which is incorrect - `Bug 106986 `__ - glGetQueryiv error when querying number of result bits for GL_ANY_SAMPLES_PASSED_CONSERVATIVE - `Bug 106997 `__ - [Regression]. Dying light game is crashing on latest mesa - `Bug 107098 `__ - Segfault after munmap(kms_sw_dt->ro_mapped) - `Bug 107117 `__ - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration - `Bug 107190 `__ - Got seg fault on snb when use INTEL_DEBUG=bat - `Bug 107193 `__ - piglit.spec.arb_compute_shader.linker.bug-93840 fails - `Bug 107212 `__ - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics - `Bug 107223 `__ - [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets disabled?) - `Bug 107248 `__ - [G45 ILK G965] Texture handling broken - `Bug 107275 `__ - NIR segfaults after spirv-opt - `Bug 107276 `__ - radv: OpBitfieldUExtract returns incorrect result when count is zero - `Bug 107295 `__ - Access violation on glDrawArrays with count >= 2048 - `Bug 107305 `__ - glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating constructors are permitted only in C++11 - `Bug 107312 `__ - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602 - `Bug 107359 `__ - [Regression] [bisected] [OpenGL CTS] [SKL,BDW] KHR-GL46.texture_barrier*-texels, GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners fail with some configuration - `Bug 107366 `__ - NIR verification crashes on piglit tests - `Bug 107423 `__ - vc4 build failure: "v3d_decoder.c:893: undefined reference to \`clif_lookup_bo'" - `Bug 107443 `__ - Build error on arm64: v3d_decoder.c:837:17: error: format not a string literal and no format arguments [-Werror=format-security] - `Bug 107460 `__ - radv: OpControlBarrier does not always work correctly (bisected) - `Bug 107477 `__ - [DXVK] Setting high shader quality in GTA V results in LLVM error - `Bug 107510 `__ - [GEN8+] up to 10% perf drop on several 3D benchmarks - `Bug 107544 `__ - intel/decoder: out of bounds group_iter - `Bug 107550 `__ - "0[2]" as function parameter hits assert - `Bug 107579 `__ - [SNB] The graphic corruption when we reuse the GS compiled and used for TFB when statebuffer contain magic trash in the unused space - `Bug 107601 `__ - Rise of the Tomb Raider Segmentation Fault when the game starts - `Bug 107610 `__ - Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine Changes ------- - Removed GL_EXT_polygon_offset applications should use glPolygonOffset instead. - Removed libwayland-egl, now part of Wayland