Mesa 11.0.4 Release Notes / October 24, 2015 ============================================ Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release. Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz 40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 86281 `__ - brw_meta_fast_clear (brw=brw@entry=0x7fffd4097a08, fb=fb@entry=0x7fffd40fa900, buffers=buffers@entry=2, partial_clear=partial_clear@entry=false) - `Bug 86720 `__ - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2) - `Bug 91788 `__ - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36% - `Bug 92304 `__ - [cts] cts.shaders.negative conformance tests fail Changes ------- Alejandro Piñeiro (2): - i965/vec4: check writemask when bailing out at register coalesce - i965/vec4: fill src_reg type using the constructor type parameter Brian Paul (2): - vbo: fix incorrect switch statement in init_mat_currval() - mesa: fix incorrect opcode in save_BlendFunci() Chih-Wei Huang (3): - mesa: android: Fix the incorrect path of sse_minmax.c - nv50/ir: use C++11 standard std::unordered_map if possible - nv30: include the header of ffs prototype Chris Wilson (1): - i965: Remove early release of DRI2 miptree Dave Airlie (1): - mesa/uniforms: fix get_uniform for doubles (v2) Emil Velikov (1): - docs: add sha256 checksums for 11.0.3 Francisco Jerez (5): - i965: Don't tell the hardware about our UAV access. - mesa: Expose function to calculate whether a shader image unit is valid. - mesa: Skip redundant texture completeness checking during image validation. - i965: Use \_mesa_is_image_unit_valid() instead of gl_image_unit::_Valid. - mesa: Get rid of texture-dependent image unit derived state. Ian Romanick (8): - glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00 - ff_fragment_shader: Use binding to set the sampler unit - glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms - glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform - glsl: Only set ir_variable::constant_value for const-decorated variables - glsl: Restrict initializers for global variables to constant expression in ES - glsl: Add method to determine whether an expression contains the sequence operator - glsl: In later GLSL versions, sequence operator is cannot be a constant expression Ilia Mirkin (1): - nouveau: make sure there's always room to emit a fence Indrajit Das (1): - st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage Jonathan Gray (1): - configure.ac: ensure RM is set Krzysztof Sobiecki (1): - st/fbo: use pipe_surface_release instead of pipe_surface_reference Leo Liu (1): - st/omx/dec/h264: fix field picture type 0 poc disorder Marek Olšák (3): - st/mesa: fix clip state dependencies - radeonsi: fix a GS copy shader leak - gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT Nicolai Hähnle (1): - u_vbuf: fix vb slot assignment for translated buffers Rob Clark (1): - freedreno/a3xx: cache-flush is needed after MEM_WRITE Tapani Pälli (3): - mesa: add GL_UNSIGNED_INT_24_8 to \_mesa_pack_depth_span - mesa: Set api prefix to version string when overriding version - mesa: fix ARRAY_SIZE query for GetProgramResourceiv