Mesa 10.6.1 Release Notes / June 29, 2015 ========================================= Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0 release. Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz 6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 90347 `__ - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology) Changes ------- Anuj Phogat (4): - mesa: Handle integer formats in need_rgb_to_luminance_conversion() - mesa: Use helper function need_rgb_to_luminance_conversion() - mesa: Turn need_rgb_to_luminance_conversion() in to a global function - meta: Abort meta path if ReadPixels need rgb to luminance conversion Ben Widawsky (1): - i965/gen9: Implement Push Constant Buffer workaround Boyan Ding (2): - egl/x11: Set version of swrastLoader to 2 - egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals Emil Velikov (6): - docs: Add sha256sums for the 10.6.0 release - configure: warn about shared_glapi & xlib-glx only when both are set - configure: error out when building backend-less libEGL - configure: error out when building libEGL without shared-glapi - gbm: do not (over)link against libglapi.so - Update version to 10.6.1 Frank Henigman (1): - gbm: dlopen libglapi so gbm_create_device works Ilia Mirkin (9): - nvc0/ir: fix collection of first uses for texture barrier insertion - nv50,nvc0: clamp uniform size to 64k - nvc0/ir: can't have a join on a load with an indirect source - glsl: handle conversions to double when comparing param matches - glsl: add version checks to conditionals for builtin variable enablement - mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls - glsl: binding point is a texture unit, which is a combined space - nvc0: always put all tfb bufs into bufctx - nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data