Mesa 10.5.7 Release Notes / June 07, 2015 ========================================= Mesa 10.5.7 is a bug fix release which fixes bugs found since the 10.5.6 release. Mesa 10.5.7 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 8f865ce497435fdf25d4e35f3b5551b2bcd5f9bc6570561183be82af20d18b82 mesa-10.5.7.tar.gz 04d06890cd69af8089d6ca76f40e46dcf9cacfe4a9788b32be620574d4638818 mesa-10.5.7.tar.xz New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 89131 `__ - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces Changes ------- Ben Widawsky (1): - i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+) Emil Velikov (4): - docs: Add sha256sums for the 10.5.6 release - get-pick-list.sh: Require explicit "10.5" for nominating stable patches - cherry-ignore: add clover build fix not applicable for 10.5 - Update version to 10.5.7 Ilia Mirkin (18): - nvc0/ir: set ftz when sources are floats, not just destinations - nv50/ir: guess that the constant offset is the starting slot of array - nvc0/ir: LOAD's can't be used for shader inputs - nvc0: a geometry shader can have up to 1024 vertices output - nv50/ir: avoid messing up arg1 of PFETCH - nv30: don't leak fragprog consts - nv30: avoid leaking render state and draw shaders - nv30: fix clip plane uploads and enable changes - nv30/draw: avoid leaving stale pointers in draw state - nv30/draw: draw expects constbuf size in bytes, not vec4 units - st/mesa: don't leak glsl_to_tgsi object on link failure - glsl: avoid leaking linked gl_shader when there's a late linker error - nv30/draw: fix indexed draws with swtnl path and a resource index buffer - nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM - nv30/draw: allocate vertex buffers in gart - nv30/draw: switch varying hookup logic to know about texcoords - nv30: falling back to draw path for edgeflag does no good - nv30: avoid doing extra work on clear and hitting unexpected states Jason Ekstrand (1): - i965/fs: Fix implied_mrf_writes for scratch writes Marek Olšák (1): - st/dri: fix postprocessing crash when there's no depth buffer