Mesa 10.3.3 Release Notes / November 8, 2014 ============================================ Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release. Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. SHA256 checksums ---------------- :: 23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz 0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2 a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 70410 `__ - egl-static/Makefile: linking fails with llvm >= 3.4 - `Bug 82921 `__ - layout(location=0) emits error >= MAX_UNIFORM_LOCATIONS due to integer underflow - `Bug 83574 `__ - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression - `Bug 85454 `__ - Unigine Sanctuary with Wine crashes on Mesa Git - `Bug 85918 `__ - Mesa: MSVC 2010/2012 Compile error Changes ------- Anuj Phogat (2): - glsl: Fix crash due to negative array index - glsl: Use signed array index in update_max_array_access() Brian Paul (1): - mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC Emil Velikov (2): - docs: Add sha256 sums for the 10.3.2 release - Update version to 10.3.3 Ilia Mirkin (27): - freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0 - freedreno/ir3: INEG operates on src0, not src1 - freedreno/ir3: add UARL support - freedreno/ir3: negate result of USLT/etc - freedreno/ir3: use unsigned comparison for UIF - freedreno/ir3: add TXL support - freedreno/ir3: fix UCMP handling - freedreno/ir3: implement UMUL correctly - freedreno: add default .dir-locals.el for emacs settings - freedreno/ir3: make texture instruction construction more dynamic - freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument - freedreno/ir3: add TXQ support - freedreno/ir3: add TXB2 support - freedreno: dual-source render targets are not supported - freedreno: instanced drawing/compute not yet supported - freedreno/ir3: avoid fan-in sources referring to same instruction - freedreno/ir3: add IDIV/UDIV support - freedreno/ir3: add UMOD support, based on UDIV - freedreno/ir3: add MOD support - freedreno/ir3: add ISSG support - freedreno/ir3: add UMAD support - freedreno/ir3: make TXQ return integers, not floats - freedreno/ir3: shadow comes before array - freedreno/ir3: add texture offset support - freedreno/ir3: add TXD support and expose ARB_shader_texture_lod - freedreno/ir3: add TXF support - freedreno: positions come out as integers, not half-integers Jan Vesely (1): - configure: include llvm systemlibs when using static llvm Marek Olšák (5): - r600g: fix polygon mode for points and lines and point/line fill modes - radeonsi: fix polygon mode for points and lines and point/line fill modes - radeonsi: fix incorrect index buffer max size for lowered 8-bit indices - Revert "st/mesa: set MaxUnrollIterations = 255" - r300g: remove enabled/disabled hyperz and AA compression messages Mauro Rossi (1): - gallium/nouveau: fully build the driver under android Michel Dänzer (1): - radeon/llvm: Dynamically allocate branch/loop stack arrays Rob Clark (62): - freedreno/ir3: detect scheduler fail - freedreno/ir3: add TXB - freedreno/ir3: add DDX/DDY - freedreno/ir3: bit of debug - freedreno/ir3: fix error in bail logic - freedreno/ir3: fix constlen with relative addressing - freedreno/ir3: add no-copy-propagate fallback step - freedreno: don't overflow cmdstream buffer so much - freedreno/ir3: fix potential segfault in RA - freedreno: update generated headers - freedreno/a3xx: enable hw primitive-restart - freedreno/a3xx: handle rendering to layer != 0 - freedreno: update generated headers - freedreno/a3xx: format fixes - util/u_format: add \_is_alpha() - freedreno/a3xx: alpha render-target shenanigans - freedreno/ir3: catch incorrect usage of tmp-dst - freedreno/ir3: add missing put_dst - freedreno: "fix" problems with excessive flushes - freedreno: update generated headers - freedreno/a3xx: 3d/array textures - freedreno: add DRM_CONF_SHARE_FD - freedreno/a3xx: more texture array fixes - freedreno/a3xx: initial texture border-color - freedreno: fix compiler warning - freedreno: don't advertise mirror-clamp support - freedreno: update generated headers - freedreno: we have more than 0 viewports! - freedreno: turn missing caps into compile warnings - freedreno/a3xx: add LOD_BIAS - freedreno/a3xx: add flat interpolation mode - freedreno/a3xx: add 32bit integer vtx formats - freedreno/a3xx: fix border color order - freedreno: move bind_sampler_states to per-generation - freedreno: add texcoord clamp support to lowering - freedreno/a3xx: add support to emulate GL_CLAMP - freedreno/a3xx: re-emit shaders on variant change - freedreno/lowering: fix token calculation for lowering - freedreno: destroy transfer pool after blitter - freedreno: max-texture-lod-bias should be 15.0f - freedreno: update generated headers - freedreno/a3xx: handle large shader program sizes - freedreno/a3xx: emit all immediates in one shot - freedreno/ir3: fix lockups with lame FRAG shaders - freedreno/a3xx: handle VS only outputting BCOLOR - freedreno: query fixes - freedreno/a3xx: refactor vertex state emit - freedreno/a3xx: refactor/optimize emit - freedreno/ir3: optimize shader key comparision - freedreno: inline fd_draw_emit() - freedreno: fix layer_stride - freedreno: update generated headers - freedreno/ir3: large const support - freedreno/a3xx: more layer/level fixes - freedreno/ir3: comment + better fxn name - freedreno/ir3: fix potential gpu lockup with kill - freedreno/a3xx: disable early-z when we have kill's - freedreno/ir3: add debug flag to disable cp - freedreno: clear vs scissor - freedreno: mark scissor state dirty when enable bit changes - freedreno/a3xx: fix viewport state during clear - freedreno/a3xx: fix depth/stencil restore format Tapani Pälli (2): - glsl: fix uniform location count used for glsl types - mesa: check that uniform exists in glUniform\* functions