Mesa 10.1.4 Release Notes / (May 20, 2014) ========================================== Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release. Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is **only** available if requested at context creation because compatibility contexts are not supported. MD5 checksums ------------- :: e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz 6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2 ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip New features ------------ None Bug fixes --------- This list is likely incomplete. - `Bug 78225 `__ - Compile error due to undefined reference to \`gbm_dri_backend', fix attached - `Bug 78537 `__ - no anisotropic filtering in a native Half-Life 2 Changes ------- Brian Paul (1): - mesa: fix double-freeing of dispatch tables inside glBegin/End. Carl Worth (3): - docs: Add MD5 sums for 10.1.3 - cherry-ignore: Roland and Michel agreed to drop these patches. - VERSION: Update to 10.1.4 Emil Velikov (1): - configure: error out if building GBM without dri Eric Anholt (1): - i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls. Ilia Mirkin (3): - nv50/ir: make sure to reverse cond codes on all the OP_SET variants - nv50: fix setting of texture ms info to be per-stage - nv50/ir: fix integer mul lowering for u32 x u32 -> high u32 Michel Dänzer (1): - radeonsi: Fix anisotropic filtering state setup Tom Stellard (2): - configure.ac: Add LLVM_VERSION_PATCH to DEFINES - radeonsi: Enable geometry shaders with LLVM 3.4.1